Metroid v1.0 (Android Application)

Metroid is an Android itinerary planning application meant to help users with public transportation systems worldwide.

Further release notes:

Our ambition is to make Metroid, a must have for Android users traveling around the globe. We are committed to support as many cities as possible. Metroid has been designed with extensibility in mind. It is able to support any public transportation system provided that the right map is available.

Metroid is based on maps. A map encapsulates all data about a city : transportation lines, frequency, stops… Metroid maps are based on a very simple text based format. The map data will be mainly contributed by the community. A special utility has been created to turn the map data into a compact and efficient format to be transfered and used on android devices. Based on that open approach, virtually every city in the world will be supported. At the moment 7 cities are supported : Paris,San Francisco,Milan, Washington and Atlanta. Many more to come.

http://code.google.com/p/metroid/

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Andpishti (Alpha) (Android Game)

Andpishti is a simple playing card game which supports single player and multi player options.

http://code.google.com/p/andpishti/

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Atomoid v1.0 (Android misc)

Atomoid is an Atom parser library for Android.

http://code.google.com/p/atomoid/

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Android On the Spot v0.1 (Android Application)

Android On the Spot is a family of Android modules that can provide locations (restaurants, retail locations, entertainment destinations, schools, etc.) with the ability to quickly, easily and securely deploy Android applications relevant to their visiting clientèle. It’s all as easy as taking a picture.

This is where QR code comes in. Emerging mobile systems are already making use of QR code and other visual code formats. They are a perfect way to exchange information in situations where network packets are not viable, though so far their potential has not been fully realized. By serializing Intents and encoding them in QR code, we can use QR codes in many other interesting ways.

http://code.google.com/p/androidonthespot/

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SlideMe v1.0 (Android Application)

SlideME provides an Android client for managing the discovery and download of Android applications.

http://code.google.com/p/slideme/

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SDL-Port (Wii misc)

Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games.

Release notes from Mindcry:

I started to port SDL to the Wii only to see that the guys at devkitpro already had a partially working GC version. I just played around with it here and there. The code for sdl sound i borrowed somewhere from the SDL mailinglist, unfortunately it isn’t working properly. I havn’t yet found the time to play around with sound, i just hoped it would work 😛

Thanks to http://www.dcemu.co.uk for the news.

http://game-designer.net/wii

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Simple Balance Board Demo (Wii Techdemo)

Release notes from Mindcry:

I hacked a very simple demo together to test the balance board.

Thanks to http://www.dcemu.co.uk for the news.

http://game-designer.net/wii

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Barrage (Wii Game)

Barrage is a rather violent action game with the objective to kill and destroy as many targets as possible within 3 minutes. You control a gun that may either fire small or large grenades at soldiers, jeeps and tanks. Targets are fast paced and require careful aiming as it takes half a second to reload the gun. Additionally you have to keep an eye on your ammo and reload in time.

Release notes from Mindcry:

I just compiled the source against the modified SDL library and surprisingly it compiled without a problem 😉
The middle mouse button is not yet simulated and i disabled the sound as it is not working correctly.

The original source code can be found here: http://lgames.sourceforge.net/index.php?project=Barrage

Thanks to Michael Speck for the cool game!

Thanks to http://www.dcemu.co.uk and http://www.tehskeen.com for the news.

http://game-designer.net/wii

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Maelstrom (Alpha 2) (PSP Game)

MadMax11 has updated his space game Maelstrom.

Release notes:

The main updates with this build is the ability to jump to a new system using a jump portal and a jump map, 7 new ships, and 1 new upgrade. I’m still requesting feedback and bug reports, which is more detailed in the readme.

http://forums.qj.net/showthread.php?t=142211

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Powder (Build 106) (Fix) (GP2x Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait. Official page: http://www.zincland.com/powder/index.php?pagename=release

Simon Parzer has released a bugfixed version, as the original release was not working, you may grab it at the GP32x boards linked below.

http://www.gp32x.com/board/index.php?showtopic=42884&st=0#

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