Wolf4SDL DC (DC Game Port)

fackue released a new port of Wolfenstein 3D for Dreamcast.

Further information:

I figure with the release of openTyrian I’d go ahead to release what I have thus far.

This is the first release of a the newest Wolfenstein 3D port, Wolf4SDLDC.

VMU code is based on c99koder’s DreamZZT and OneThirty8’s sdlWolf.

Credits goto Antioch for the LCD graphics.

It currently features:
– Sound
– Controller
– Keyboard
– Saves

Controls are:
Dpad – movement
A – shoot
B – strafe
X – open
Y – run

Bugs:
Figure ’em out

Due to German law we can not post further information on this (the game is still banned).

Thanks to http://www.dcemu.co.uk for the news.

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Small Game (04-03-2008) (PSP Game)

hotrocker and spike021 updated “Small Game”, which is a small physics game.

Changes:

After a certain score is obtained(We will let you find that out for yourself) you will start to add health for every kill made.

http://forums.qj.net/showthread.php?t=136282

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TetriAbetes v1.36 (PSP Game)

dragula96 updated his Tetris game “TetriAbetes”.

http://forums.qj.net/showthread.php?t=136294

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Alternative VSHMenu v4.1 (PSP Application)

What’s it? It is an Alternative VSHMenu that has ALL same functions of the M33 VshMenu and other utilities such as the possibility to change the background color, to power off and to sleep the console, to activate and to disactivate M33 VshMenu from dashboard or to make screenshot of XMB!

Changes:

-Added German, Italian and French translations.
-Added a tool to flash the plugin in Flash0 (so you can free a space for a new plugin in your PSP!).

http://forums.qj.net/showthread.php?t=136303

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LightMP3 v2.0.0 (Alpha 4) (PSP Application)

sakya released a fourth alpha of his upcomming audio format player LightMP3.

http://forums.qj.net/showthread.php?t=134931

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Termula2x v0.1.2 (GP2x Application)

Termula2x is a UNIX terminal emulator for GP2X, including vi text editor. It supports background images.

Release notes from canavar:

hi,

here is termula2x 0.1.2. it now uses selector v1.3b1 with touchscreen support and includes some bugfixes.

i currently have one gp2x f-100 running open2x on it. so i need testing on f-100 using fw2,fw3 and f-200.

thanks…

http://www.gp32x.com/board/index.php?showtopic=40894

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Terrance and Phillip (Build 12) (A2600 Game)

Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform.

Release notes:

Added 2 new screens and the ability to go backwards.

http://www.atariage.com/forums/index.php?showtopic=121915

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OpenTyrian v0.1 DC (Alpha) (DC Game Port)

OpenTyrian is a port of the classic DOS game Tyrian to C using SDL, so it can run cross-platform without DOSBox. The developers have been given a copy of the original Turbo Pascal source to look at but not redistribute. The ‘Classic’ port is a direct port with minimal changes and will serve as a freely-distributable reference implementation thereafter.

indiket now ported this nice piece of work to the Dreamcast!

Release notes:

Hi,
I just have ported OpenTyrian to Dreamcast, and here I publish my first “alpha” version.

OpenTyrian 0.1 DC (alpha)

– From svn revision 719 classic.
– Game is “playable”, I think it goes a little slow.
– Pad, mouse and keyboard should work.

Known problems:
– Instructions section doesn’t work and produce a crash…
– Sound and music work, but also they play badly. It would be great to implement an optimized sound routine (like gp2x version). Any ideas?
– Load and save doesn’t work yet (have to implement vmu routines).

Controls:
– Analogic or digital stick to move spaceship.
– Start: Like enter button
– A: Fire
– X: Fires left secondary weapon.
– B: Fires two secondary weapons.
– L: Like escape button

Files:
Source font: http://iberdc.dreamcast.es/ports/opentyrian/openTyrianDC01.zip
Bin file: http://iberdc.dreamcast.es/ports/opentyrian/openTyrianDCbin.zip
Cdi autoboot: http://iberdc.dreamcast.es/ports/opentyrian/openTyrianDCcdi.zip

Update 1: KOS (the environment where I work for the dreamcast), has a bug that crashes when it does a free(NULL). It’s a problem of KOS and it only afects to dreamcast.

PD: Sorry for my bad english 😛

Thanks to http://www.dcemu.co.uk for the news.

http://tyrian2k.proboards23.com/?action=display&board=opentyriangeneral&thread=1203872312

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Gianas Return WIP (GP2x misc)

Here comes a help request from the Giana’s Return team. It seems they have problems with their GFX guru.

Quote:

Dear visitors,

We want to keep it short – we need a Pixel Graphics Artist for Giana’s Return to get things finished. We can not pay anything, we can only offer you fame (aka credits) and donations shares (if there will be any). Please keep in mind that this project is HOBBY & FUN for the team, nevertheless we want to see it in good condition and fully finished the next few weeks.

Your job would be:

* Cleaning Pixel Graphics
* Drawing minor objects
* Adjusting GFX Sets to match a theme
* Able to deal with color limitations

As the engine is already done, you wont have too much freedom (but a bit).

If you want to help, please write an email to the project organizer at shahzad(DOT)sahaib(AT)web(DOT)de – preferable with some sample work, or a link with sample work.

Thanks a lot!

http://www.gianas-return.de/?p=130

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Rainbow Sprite Wars (03-03-2008) (NDS Game)

Rainbow Sprite Wars is a 2D sprite-based shooter.

Changes:

* fewer enemies (2 + 2 + 16)
* larger turning radius for player (can’t reverse on a dime anymore, so watch out!)
* drag-shooting: hold L or R and drag to shoot; release and drag to drive

Release thread: http://forum.gbadev.org/viewtopic.php?t=15038

http://www.geocities.com/theoxylo/rsw-download.html

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