WykZ is working on a “Beer Game” for the Nintendo DS. Currently he is fighting to make a decision between 2D or 3D. There are now 2 versions available – have a look at both of ’em and let WykZ know which way to go.
http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=2769&forum=9
For those who wonder what happened with the recently announced Archon remake for the NDS:
* The author made few toughts about how to design the ArchonDS logo, drafts can be found on his page.
* Yesterday a specific fire rate has been added for the characteres.
The blog is in german language.
http://www.wiesnewski.de/
Slideshow for the Nintendo DS. Features a 16-bit cross fade effect. Requirements: Requirements: A DS emulator or DS and a flash cart for the binary. VC++ 2005 Express, devkitPro, libnds and PALib to compile.
http://ant.simianzombie.com/item/view.php?name=slideshowds
The guys at GX-MOD have started a NintendoDS and Playstation Portable coding competition. LUA, C and C++ are allowed. Detailes rules are given in french.
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http://mobiles.gx-mod.com/modules/news/article.php?storyid=5526
Turn your NintendoDS into a GPS device…
_v1.3_(NDS_Application).gif)
Note: The actual download page at http://nds.zoelen.net/ seems to be broken at the moment.
http://blog.dev-scene.com/ashairey/category/ds-gps/
A french description can be found at the download page.
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http://gedeon34.dev-fr.org/p3437/2007-04-03-setds.html
Added Apr 6, 2007, Under:
GP2x
zodttd has picked up the work on PSX4GP2x again, which is a PSX emulator for the GP2x.
This build is a work in progress build and might not be stable and/or useable.
http://www.spookysoftsite.com/psx4gp2x/
Added Apr 5, 2007, Under:
GP2x
Waternet is a puzzle game where you to connect pipes to each other so that water flows through it. You can do this depending on the game mode in 3 ways : by sliding rows and columns, rotating invidual pipes or by doing both at the same time. Waternet has 3 difficulties each difficulty has 2 grid sizes and 20 static levels which makes a total of 180 static levels. Besides static levels there’s also a random mode for each difficulty where levels will be generated on the fly for u to play.
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http://www.willemssoft.be/index.php?main=5&sub=6&action=productdetails&id=218
Added Apr 5, 2007, Under:
GP2x
gp2xmess is a port of MESS v.102 to the GP2x. Supported systems are:
* Atari 7800
* Colecovision
* Coleco Adam Home Computer
* Texas Instruments 99/4A Home Computer
* Tandy Color Computer
* Apple ][, ][e, //c
* Odyssey 2
* Emerson Arcadia 2001
The changelog can be found here: http://users.adelphia.net/~bsturk/gp2x/CHANGELOG
http://users.adelphia.net/~bsturk/gp2x.html
Added Apr 5, 2007, Under:
GP2x
sdlBasic is a small, efficient and multiplatform basic interpreter aimed to game creation using the power of SDL library, it was inspired by the old and glorious AMOS.
Notes:
a) Alpha only. Should from within a shell console –not through gp2
x menu as most the runtime engine displays erros at end of run and e
xpects keyboard intervention.
(IMG:style_emoticons/default/cool.gif) copy myfont.ttf over to /mnt/sd/.
some samples will require it.
c) to run sample:
1. cd into directory containing sample
2. ./sdlBrt sample.sldbas
3. Kill with Control-C or poweroff gp2x if hang (IMG:style_emoticons/default/smile.gif)
Using HW accel SDL Lib 1.2.9
Known bugs:
– runtime gets unexpected char at EOF. requiring manual intervention
– Double Buffer disabled – causes segmentation fault
– getLocalIP displays ip string backwards, endian issue.
– Many more need beta testers to help find.
– Need joystick button handling routine written in sdlbasic to make usable apps
http://www.gp32x.com/board/index.php?act=ST&f=22&t=36225
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