Added Mar 13, 2006, Under:
GP2x
critical has updated his port of UAE4ALL (UAE for DC) for the GP2x. Release notes:
0.5.0
New things (all Chui and fox68k’s work, just adapted for the GP2X):
SuperThrottle – Hold down the right trigger first, then whilst still holding it, hold down the left trigger too. This will disable sound and set frameskip to 10 to speed things up. This trys to speed up intros and general loading time.
DF1 support – To insert a disk in DF1 instead of DF0, use the X button rather than the B one. You can eject DF1 with the ‘Eject DF1’ menu option. Tested with Lemmings.
Compatibility – Now runs the Three Stooges, for example.
Faster – seems faster to me, and handles sound better.
Menu shortcuts – L brings up the load dialog, R runs, Y ejects DF1.
I’ll fix up the things that I broke doing the merge whenever I get time (Faked sound doesn’t fake anything, zipped file support doesn’t work at the moment).
http://www.vividvillage.com/
Image provided by: GBAdev.org“Schultz, die Zahlberhaft”has released a Snake game called”Snake Advance”. It has been fully coded in assembler.http://www.gbadev.org/index.php?ID=591
Image provided by: GBAdev.orgThis is an 3D engine created by Jespa. More information and download at GBAdev.orghttp://www.gbadev.org/index.php?ID=588
Wordingo is a Scrabble game written in Lua. Changes:
0.5-Removed 1P QuickPlay.-Invalid plays will now be removed from the board.-Added option to get to the Word Finder during the game using the Rack Letters – Cheating!-Added option to check the current play.-Fixed a bug where changing letters on the first go would cause problems.-Added back buttons to some menus.-Tarted up the menus a bit.-Added option to choose a dictionary.-Added tile drawing to determine who goes first.
http://forums.qj.net/showthread.php?t=42721
Image provided by: UnknownTwo guys explaining intresting PSP things… 🙂 This episode: MPH Game Loader – A good Tutorial, Run UMD Experimentalhttp://psphacking101.com/
PokeParadox has updated his Pong game which is using ASCII characteres only.http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,27,1381
Image provided by: Matt LuckettExperimental Life program. Life Implementation with Eye Candy.http://l337h4x0mg.blogspot.com/
Image provided by: Matt LuckettHere comes a from scratch coded Sokoban for the NDS:http://l337h4x0mg.blogspot.com/
Release notes:
Random Broken Demo Got a pretty cool effect from a failed attempt at making a cool demo. Check this out on hardware for some strange sitings…with it getting better over time.
http://l337h4x0mg.blogspot.com/
Image provided by: Matt LuckettRelease notes:
A while back I worked on creating a Mass and Volume class. This was supposed to be for a physics/space simulation engine, but I forgot about it and just found it today. It was coded for 2D at the moment, as 3D isn’t neccessary for testing.The particles don’t actually interract yet…They just fly freely like in space, and wrap screen.
http://l337h4x0mg.blogspot.com/
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