Guyfawkes released a new test release of Doom. Read on:
Good news, save bug seems to be fixed! This is still a test release as I need feedback on the save/load to be sure that it is working, I have saved and loaded many times and had no problems so hopefully it is 100% working This release is also cleanup release fixing some minor bugs which have been suggested by Drumaster who has been helping with testing.- Added option to switch between Original/FLU/BLU and BLU+ type GP32’s. Existing Doom users should delete the DOOM.OPT file in the /GAME/DOOM folder and then when loading for the first time change the options for your GP32 and it will save the correct setting for your GP32. You won’t need to change it again after that. NOTE: You may need to restart once after making any changes to the GP32 type.- First time Doom is run it will default to ‘Original GP32’ type as these are more common than BLU+. Simply change this setting to BLU+ if you have one.- Fixed Nightmare difficulty bug and related input problems. Nightmare difficulty can now be played, have fun – Fixed canceling Quit (or any other Yes/No confirmation screen) and returning to game and B is not working. BTW: On confirmation screen: B=Yes, START=No- Fixed skip to level 31 and 32 select bug for DOOM2.WAD, TNT.WAD and PLUTONIA.WAD- Redone the menus a bit, theres a lot more spacefor other settings I am planning to add.Outstanding bugs etc- weapon change movement bug- fullscreen not flashing red when hit etc- gamma fix for blu/blu+ ?- tearing on blu+ ?
http://emuholic.emuboards.com/modules.php?name=News&new_topic=2&tbid=2
ScummVM is a ‘virtual machine’ for several classic graphical point-and-click adventure games. It is designed to run: Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system. SCUMM is used for many games, including Monkey Island, Day of the Tentacle, Sam and Max and more.The PS2 port by”Ole”has been updated recently.
Update 2004.02.15! The 0.7.0 version is up and ready.Major changes of the port: – added more engines- mpeg2, zlib, mad support- hi-res graphic
http://www.volny.cz./molej/ps2/index.htm
Image provided by: UnknownNick Green has released a funny nail biting game, where you chew away the nails of the hand with the aid of Pac-Dude. [News text taken from GBAdev.org]http://www.gbadev.org/
News from Goity:
I’ve made a new game for the Crap competition in Fenix. It is a shooter with three modes-“Don’t let ’em get away!”,”Shoot as you will”, and”Run away!!!!”
http://www.gp32x.com/board/index.php?act=ST&f=4&t=17438
Mikhail updated his GBA GPS Mapping Receiver. Here is what the author says:
I have added two not built-in in GBA communication speeds: 1200 and 4800 by custom reading algorithm in the general mode of the GBA link port. Now almost all available sensors/boards/receivers can be used with GBA GPS. Also, I changed scrolling algorithm (to make it smoother) and add ‘settings”menu to the ROM maker program.
http://www.msh-tools.com/GBA/gbagps.html
Image provided by: YaouanKA”Guess the number game”by YaouanK.http://yaouank.gp32news.com/
The ADIC 2004 results are out:
01) Bolcataxian – 8,402) Crocoteam – 8,202) Play With The Band – 8,204) Lily – 804) Smash Adic – 806) Pogy’s Adventure in Bobble World – 7,407) Tanda – 7,308) Gposx – 7,109) GP32War2 – 6,909) Piramid2 – 6,911) GP32 Multipac – 6,812) Firefire – 6,613) Nazca Runners – 6,313) Wonderboi – 6,315) gpfm – 6,215) UGPV – 6,217) Tech32 -6,118) Alien Eraser – 618) Deluxe Snake – 618) FallDown – 618) Pix Pang GP – 622) Girls Puzzle – 5,922) GP Splash – 5,924) Samourai – 5,425) GPTron – 5,325) Ryan Worms – 5,327) Gmineur – 528) GP Climber – 4,828) Scalextric – 4,830) Commerce Conflict – 4,631) Happy 2005 – 4,232) Guitar Tuner – 433) Angels – 3,834) JordiGP32 – 3,734) miNiSnowboarding – 3,736) Gicmoq – 2,836) mini MP3 – 2,8
http://www.gp32news.com
Image provided by: Christian AubyTo my knowledge the first PUBLIC Nintendo DS homebrewn game released by Christian Auby.http://www.auby.no/
For those who probably missed it… The third PD Roms Coding Competition is running since one month and there are two months to go! Plenty of time to create a nice entry! 🙂Allowed is a hughe range of different consoles and handhelds.In detail: Gameboy Classic, Gameboy Color, Intellivision, Neo Geo Pocket Classic, Neo Geo Pocket Color, Odyssey 2, Wonderswan Classic, Wonderswan Color, Game Gear, NES, Master System, Gameboy Advance, Megadrive, GP32, PC Engine, SNES, Dreamcast, Arcade Hardware (NeoGeo, NeoGeo CD, CPS1), Pokemon Mini and Watara Supervision!Consolefeveris giving the prizes, as at most of the previous competitions.The prizes are in total worth over 1000 US$.First prize in each of the two system categories is a Nintendo DS with one game, second place a GBA SP with one game and as third prize a NGPC with 5 games.Each decent submission is already a winnerand will recieve a Consolefever-Tshirt.Please help and spread the word about this compo! Thanks in advance! If your interest has been wakened… you can read there rules here:http://www.pdroms.de/pdrc3-rules.php
The 2nd release of an Alpha/WIP version of”Geometry Wars”for PS2. This release can run off a memory card (using the independance exploit) and probably CDR too.http://www.geocities.com/james7780/
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