VICE SDL2 SVN v3.2.0.2 (Multiple emus for Pandora)

This is version 3.2 of VICE, the multi-platform C64, C128, VIC20, PET, PLUS4 and CBM-II emulator. This version can be compiled for MSDOS, Win32, OS/2, BeOS, QNX 4.x, QNX 6.x, AmigaOS, Dingoo, Syllable, SkyOS and for most Unix systems provided with the X Window System version 11, R5 or later. Ported to Pandora by Canseco.

Release notes:

– Changed LIBGL_STREAM=1 to LIBGL_STREAM=2.
– Updated lib gl4es to 1.0.8.

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VICE SDL1 SVN v3.2.0.1 (Multiple emus for Pandora)

This is version 3.2 of VICE, the multi-platform C64, C128, VIC20, PET, PLUS4 and CBM-II emulator. Ported to Pandora by Canseco.

Release notes:

– Latest stable release.
– Updated default config, libs (latest gl4es release,etc) and sources.

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RetroArch v1.7.3.0 (Multiple Emus for Pandora)

RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight, and portable.

List of included libretro cores:

NES: FCEU, Nestopia, QuickNES
SNES: PocketSNES, SNES9x-Next
GBC: Gambatte, TGB Dual
GBA: Meteor, VBA
Genesis / Sega CD: Genesis Plus
Saturn: Yabause (Very slow!)
Playstation: PCSX-ReARMed
Atari 2600: Stella
Chip8/16: Maxe
Arcade: iMAME4all, MAME078, Final Burn Alpha
Mednafen cores: PCE-Fast, WSwan, PSX
Natives: NXEngine (Cave Story), PrBoom (Doom)

Changes:

– Latest Retroarch stable release, compiled with latest beta codeblocks.pnd command line.
– Compiled Filters on filters PND, default config changed, but current users should edit retroarch.cfg on appdata folder. Thx to PokeParadox for the info.
– Updated lots of cores, see list below.
– More info: https://www.libretro.com/index.php/retroarch-1-7-3-released/

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Mono RunTime v5.8.00.09 (Pandora misc)

Mono is an open source implementation of Microsoft’s .NET Framework based on the ECMA standards for C# and the Common Language Runtime. Here comes Mono RunTime ported to Pandora by ptitSeb.

Release notes:

So Here is a Mono RunTime PND.

It’s mainly designed to be a runtime,  to be used (automatically) by other PND’s mainly developed in C# to run.

But embedded in the PND is also everything needed to develop in C# on the Pandora.

So beside the actual runtime (the command “mono” to launch exe files), is a Command Line Prompt with either the complete IDE MonoDevelop (just type monodevelop to launch it) or command lines tools (mainly the “xbuild” tools).

Also, MonoRT can be used combined with Codeblocks or Dev Tools. For that, launch the Mono Command Line, reduce the window, then, from the Command Line of codeblocks or DevTools, type

MonoGame is not included for now. I’m working on it but it’s not a compile & forget thing I’m afraid…

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Stardew Valley v1.0.0.05 (Pandora Game Port)

You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life!

Release notes:

Here is Stardew Valley launcher.

Stardew Valley use mono, so you’ll need the monort PND somewhere on your pandora. The game use OpenGL, so here using gl4es, with shaders and some large textures.
You need data from the Linux full version of the game. It can be from Steam or GoG. The windows version of the game will not work. If you have the gog version, you can put the gog_stardew*.sh setup file in appdata/stardewvalley for autoextraction (untested).

When starting (and before showing any window), the game seems to load all music in memory (in uncompressed form), so you have to wait a long time before playing (1min or so).
A massive swap is needed: 1.8GB on CC model if the sounds are not resample. You can go down to 400MB if resampled as Mono/11kHz.

You can force 16 bits textures (or not) by creating a file named .force16bits in appdata/stardewvalley and put 1 inside (to force) or 0 (to not force).
Also, you can change shrink mode with a file named .shrink in same folder with the shrink mode (11 for rebirth/gigahertz, 7 for CC).

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Geany v1.33.0.2 (Pandora Application Port)

Geany is a lightweight cross-platform GTK+ text editor[2] based on Scintilla and including basic Integrated Development Environment (IDE) features. It is designed to have short load times, with limited dependency on separate packages or external libraries. Ported to Pandora by Canseco.

Features:

– Auto-completion
– Multiple document support
– Project support
– Syntax highlighting
– Code folding (partially)
– Symbol lists
– Code navigation
– Embedded terminal emulator
– Build system to compile and execute code using external tools
– Extensible via plugins

Changes:

– Added tidy-html5 and csstidy-cpp tools.
– Added some tags remaining on the wiki, JavaScript, Ruby and TCL ones.
– Updated previews, and sources in src folder.

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BloodGDX v0.791.0.02 (Pandora Game Port)

BloodGDX is based on Java’s libgdx framework v0.99 source port of the original Blood from Monolith. BloodGDX is tested with Blood v1.00 and Steam version 1.21, but will working with any full versions of Blood!

Further release notes by ptitSeb:

The game use Java (so you need it installed on your Pandora) and OpenGL (so using gl4es). Also, you need the data from a full version of Blood to play this PND. Version from GoG or Steam or CD should work.

There is an ini file so it’s pre-configured. On my Gigahertz, it’s pretty smooth, with FPS most of the time around 15 minimum (with some short dip at 10fps, mostly with Java JIT triggers).

BloodGDX is closed source, so it’s “stock” version here, with the only customisation beeing the custom build of libgdx (and liblwjgl).

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Tetrix v1.92 (Android Game)

Tetrix (previously known as Cylinder) is an Android game by Franz Lankes. Take a very famous Russian block game and instead of lines, try to produce those lines around a cylinder. Voila!

Changes:

* Added commercial breaks after each level

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Video: NES Programming #30 – Map seems to be okay here but … No! Not the sleep key! (NES misc)

Michael Chiaramonte shows us more NES Programming.

NES Programming #30 - Map seems to be okay here but ... No! Not the sleep key!

Quote:

Well, I accidentally hit the sleep key on my keyboard. More than once. Thankfully, it didn’t mess up the streaming or recording for this episode. I *did* also manage to get the map scrolling and loading fixed, so now the game actually has a working map! At this point, I need to get some real graphics, figure out how I’m going to load enemies, and also get the asset tool to allow for the map to scroll. You know, all the things that will be needed to actually make this a playable game 🙂

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FPse v0.11.195 (Commercial) (PSX emu for Android)

FPse for Android is the fastest and most compatible PSone/Playstation 1/PSX emulator for handheld devices. FPse is able to render PSone games in high resolution by using OpenGL which gives outstanding graphics!

Changes:

– Fixed Software HD and Smooth rendering for game FF8 and much more
this improve rendering quality for both video mode
– Fixed Software HD gfx bug and crash
– Fixed default audio latency to be more compliant with more devices
you can reduce it if your device support it and/or choose OpenSL-ES from audio menu
– Added Disable button for new audio volume menu to restore original one
– Fixed FF7 lag/freeze in some scenes and surely much more

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