Tyropite (GP2x Intro)

Tyropite by Optimus is a single screen demo/intro for GP2x released at Recursion 2012. It ranked third in the combined demo competition.

Tyropite (GP2X demo)

http://pouet.net/prod.php?which=60783

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Chalcogens (GP2x Demo)

Chalcogens is a demo for Gamepark’s GP2x by Quebarium, Desire & TRSI. Released at Recursion 2012, it ranked first in the combined demo competition. A well deserved place!

The Chalcogens - GP2X Demo

http://pouet.net/prod.php?which=60788

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TailTale v1.1 (Wii Game Port)

TailTale is a tile-matching puzzle video game developed for open video game consoles. Rikku2000 updated his Wii port, which now features full classic controller support.

http://u-ac.net/tailtale/index.php?id=0

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Newo Asteroids v1 (Wii Game)

Newo Asteroids by Owen is a game made in the style of classic Asteroids. In 2064 on a Wednesday, aliens disturb the asteroid belt sending asteroids hurdling towards the earth. It is your job to destroy every last asteroid in the solar system and bring peace to the galaxy.

http://wiibrew.org/wiki/Newo_Asteroids

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Retrogaming Times Monthly #101 (misc)

Retrogaming Times Monthly #101 is available. RTM is a retro magazine, sometimes with focus on the homebrew scene.

Content of this issue:

ATTRACT MODE
* Press Fire To Begin
* Retrogaming News

THE RETROWORKS
* Cabinet Fever – In Search Of A Better Saw
* The Business Of Gaming – The Market Crash Worsens
* Gaming Tetralogies – Top Genesis Games To Play On The Everdrive MD

THE GAME REVIEW H.Q.
* MAME Reviews – Quantum
* Apple II Incider – Fore!
* Electric Reviews – International Karate +
* Encounter Rate – Chrono Trigger
* The Thrill Of Defeat – Awe Inspiring ZX81 Games – Part 2
* iDreams Come True – Activision Anthology For iPhone/iPad

POWERING DOWN
* Game Over

http://www.retrogamingtimes.com/magazine/?issue=101&page=frontcover&theme=halloween

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Spout v1.0 (OpenDingux Game)

French developer alekmaul and for now fresh OpenDingux lover, ported the abstract shooter Spout.

Thanks to alekmaul himself for the news!

http://www.portabledev.com/pages/dingoo/jeuxdev.-perso/spout_od.php

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openMSX v0.9.1 (MSX emu for OpenDingux)

openMSX is one the most advanced emulators of MSX, an 8-bit home computer system from the 80’s for which many great games exist. Compared to the preview version, this version starts up much quicker, has a more responsive and better designed OSD menu and has a virtual keyboard.

Changes:

MSX device support:
– Bug fixes:
– overscan: 512×512 demo by NYYRIKKI and Don’t Cock It Up by Matra now work
– several small issues in existing MSX machine configurations
– 2nd drive detection on National machines
– detail in MSX-AUDIO that prevented proper detection in MSX-AUDIO BIOS 1.3
– fixed crash with fast resampler and 8192 samples
– Accuracy improvements:
– much improved accuracy for Floppy Drive Controllers (mostly WD2793 and
alike)
– added support for delayed motor off for disk drives, as in real machines
implemented by the CXD1032 chip
– disk drive rotation is now correct
– added support for persistency of S1985 back-up RAM
– added support for specifying the initial content of RAM and VRAM. Fixing
this for the Philips MSX2’s shows why Cas Cremers never noticed a bug in
Akin, causing white pixels on the screen
– improved timing of the VDP LINE command (thanks to NYYRIKKI for the ideas)
– Added support for the FDC connection style of the Victor HC-9x
– Added support for several floppy drive extensions: Sanyo MFD-001, Mitsubishi
ML-30DC/ML-30FD, Talent DPF-550, AVT DPF-550, Philips NMS 1200
– Added Spanish Mitsubishi ML-G1, Spanish Mitsubishi ML-G3, Japanese Sony HB-10,
Toshiba HX-21, Toshiba HX-22 and Toshiba HX-22I. The latter two have a
switchable RS-232C interface (use the new toshiba_rs232c_switch setting)

New or improved emulator features:
– OSD menu improvements:
– list of machines and extensions are now sorted alphabetically
– file lists are now filtered on extension case insensitively
– Performance improvements:
– OSD
– start-up time
– several scripts
– improved console rendering speed (uses less CPU)
– improved Tcl integration
– speed up low level disk emulation
– Miscellaneous:
– guess_title script is now a lot better and is used to generate file names
if no file name was given (e.g. to screenshots)
– don’t print an error when an initial CMOS/SRAM file isn’t found
– enable auto-run for cassettes by default
– additional files for ROMs (like samples for Playball) can now also be in
the same directory as the ROM file

Build system, packaging, documentation:
– Upgraded 3rd party libraries
– First step in phasing out the roms/ directories: removed them (including
SHA1SUMS file which was redundant with the hardwareconfig.xml files) and new
configs do not use the path with roms/ anymore; use the systemroms pool
instead

And of course the usual various bug fixes.

http://boards.dingoonity.org/dingux-emulation/openmsx-0-9-1-released!/

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Fuzed DS v0.01 (Beta) (NDS Game)

In Fuzed DS by Richard Eric M. Lope and Marc Russel you’re a blue-bombing-magic-wielding-beer-bellied-bad-ass-creature and have to rescue all the pink snipes and go to the exit.

http://forum.gbadev.org/viewtopic.php?t=17887

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Magic Floor (NES Game)

In Magic Floor by Martin Korth you are a boulder, who discovered a hidden underground hall in your magic cellar! At the first glance it appeared to be just empty, but at closer look it turned out to be having a
very funny bewitched floor…

http://nocash.emubase.de/magicflr.htm

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NES Single Chip Cartridge (NES misc)

Martin Korth, himself also known as no$cash, has come up with another nice custom built hardware, which will get all NES homebrewers glowing eyes; a NES single chip cartridge! It can address max 32Kbytes PRG-ROM, and uses the internal 2Kbyte Name-Table RAM as CHR-RAM.

Head over to NESdev for the full details and join the discussion! Will the NES homebrew scene will another unexpected boost?

http://forums.nesdev.com/viewtopic.php?f=2&t=9342

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