Black-Box v1.4.8.1 (Pandora Game)

Black-Box by TomB – There’s a black box. You can shoot in and watch, where the shot leaves the box. In the box, crystals are reflecting the shots. You have to guess where the crystals are hidden, by watching your shots.

http://repo.openpandora.org/?page=detail&app=Black-Box-tom-00001

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OpenTitus v1.0.0.0 (Pandora Port misc)

OpenTitus is a rewrite of the game engine used in the old DOS-based games Titus the Fox and Moktar (the French version). This project parses the data directly from the original game data files. The project is based on SDL and programmed in C.

Ported to Pandora by Sigma.nl.

http://repo.openpandora.org/?page=detail&app=package.id.here

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Boom (15-02-2012) (NES Game)

Boom by 3gengames and Tokumaru is a Kaboom! style game for NES. The goal is to catch all bombs in a ton, before they blast.

http://nesdev.parodius.com/bbs/viewtopic.php?t=7242&postdays=0&postorder=asc&start=15

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Color Squares (24-03-2012) (NES Techdemo)

Color Squares by KHS shows 16*14 squares of 12 different colors (plus black). On each frame, two adjacent squares are swapped. Assembler source code is available.

http://nesdev.parodius.com/bbs/viewtopic.php?t=8492

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White Butterfly v1.1.0.2 (Pandora Game Port)

White Butterfly by Linley Henzell is a vertical shoot ’em up with 3 stages. There are four playable ships (plus one unlockable one) – each ship has three different attacks. When all three have reached a new level, they all power up at once – this means that you will need to balance your use of them. Ported to Pandora by mcobit.

Changes:

* Highscoresaving should work now

http://repo.openpandora.org/?page=detail&app=whitebutterfly

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Clock (26-03-2012) (NES Application)

Clock by KHS is a digital seven-segment 24-hour clock. Set the time with arrows, toggle between NTSC and PAL with A button, toggle the visibility of unlit segments with B, and press start to start the clock. The clock should be more accurate than exactly 50 (PAL) or 60 (NTSC) frames per second.

http://nesdev.parodius.com/bbs/viewtopic.php?t=8492

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24 Balls (24-03-2012) (NES Techdemo)

24 Balls by KHS shows 24 16*16-pixel balls that bounce off walls. The balls don’t flicker because there’s never more than four of them (eight sprites) per scanline. (That’s because there are no more than two balls per scanline at the beginning and all balls have the same vertical velocity.) The color palette changes every 8th frame.

http://nesdev.parodius.com/bbs/viewtopic.php?t=8492

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Gradient Demo (15-03-2012) (NES Techdemo)

Gradient Demo by KHS is a technical demo written in Assembler. It shows rapidly moving colors and text that moves in a circle (using a sine look-up table).

http://nesdev.parodius.com/bbs/viewtopic.php?t=8492

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KHS-NES-Brainfuck (14-03-2012) (NES misc)

KHS-NES-Brainfuck by KHS is an Interpreter for Brainfuck, an esoteric programming language. Assembler source-code is available.

http://nesdev.parodius.com/bbs/viewtopic.php?t=8492

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KHS-NES-Paint (14-03-2012) (NES Application)

KHS-NES-Paint by KHS is a simple drawing application for NES. It’s completley coded in assembler.

http://nesdev.parodius.com/bbs/viewtopic.php?t=8492

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