Cat Bandit v2018.03.12 (PICO-8 Game)

Slugs have stolen the world’s supply of shiny diamonds! It’s time for our hero Cat Bandit to take them back. Break into every last room of Slug Bank, and steal the diamonds back! Do you have what it takes to become a world-class thief?

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RetroManiac #12 (misc)

RetroManiac #12 is a free spanish magazine taking care of indie videogames, various retro and homebrew producs but also classic games. Maybe one of our spanish speaking visitors will appreciate this magazine.

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Video: Retro Game Designer – Dev Log 1 (misc)

Retro Game Designer by Orion_ is a new upcoming tool to design and create retrogames using Windows.

Watch this video on YouTube.

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Video: NES Programming #10 – A Slight Diversion Into Tool Making (NES misc)

Michael Chiaramonte shows us once again how to do some NES Programming.

NES Programming #10 - A slight diversion into tool making
Watch this video on YouTube.

Quote:

Okay, it was a major diversion 🙂 In this episode, I started work on a tool for managing assets in the game in C. We spent the episode building some immediate mode GUI functionality and will continue to build upon that as we need more functionality.

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Cytoid v1.4 (Android Game)

Cytoid by Tiger Tang is a rhythm game where you can create, share and play your own levels!

Changes:

– Introducing: Ranked Mode! Play and rank among global players!
– Two new built-in songs from Trifect and PTB10!
– You can now share your scores with others!
– Much faster startup time!
– Fixed levels being incorrectly vertically inverted: you can now turn off “Inverse” for your levels if you were told to turn on it previously
– The installed level will now be automatically selected
– New option: larger hitboxes & early/late indicator
– Many bug fixes

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floopy v1.2 (Android Game)

floopy is an Android game by zumpdo. Help the bird flap and fly by guiding it to hoops. There are lots of birds to unlock.

Changes:

* More characters! More floopy fun!
* Rewarded Video Ads to get more coins and unlock more birds!

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Video: NES Programming #9 – Finishing Up The State Transitions And Talking About Tools (NES misc)

Michael Chiaramonte shows us once again how to do some NES Programming.

NES Programming #9 - Finishing up the state transitions and talking about tools
Watch this video on YouTube.

Quote:

In this stream, I finished up the code for handling state transitions, cleaned up code with regards to waiting for the PPU appropriately, finished the simple compress title screen, and talked about what kind of tool I’d like to make for the game and for NES programming in general. Thanks to all those that watched and thank you for those who commented and made corrections- I appreciate the feedback!

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Meritous v0.1 (Nintendo Switch Game Port)

Meritous is an action-adventure dungeon crawl game now ported to Nintendo Switch by nop90. The game is a cross between a top-view dungeon crawler and a bullet-hell shoot-em-up. In it, you control main character Merit, who travels through an enormous 3000-room labyrinth, the Orcus Dome, in order to find three artifacts called the PSI Keys, and restore them to their proper locations.

The game’s official homepage can be found here: http://asceai.net/meritous/

20101202_meritous_v1.2_(02-12-2010)_(pandora_game_port)

http://repo.openpandora.org/?page=detail&app=package.meritous.hooka

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School Rush v2017.12.30 (NDS Game)

Belgian developer Pype still gives love to his long term Nintendo DS homebrew game project School Rush.

Help Bilou, a blue, ball-shaped explorer to stop an evil gauge haunting a school. You can jump and grab things but also stomp some monsters. Your goal is to reach the right of each level before you’re caught by the ever-raising ink. You’ll need to be quick, too. Use (R) or double-tap in left/right directions as if you were a pink, living vacuum cleaner.

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Newo Fox v2018.03.12 II (WIP) (Wii Game)

It very much seems that Owen is coding nonstop on Newo Fox for Nintendo’s Wii. Is that a good sign to see a public version soon?

Quote:

Even though it looks good with 100 pieces spinning around. its literally impossible to dodge them in the 3rd person view. So I will have to dial it back to between 10-20 for play-ability sake.

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