Added Jan 20, 2010, Under:
Wii
POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait. POWDER Wii has been ported by insin.
Changes:
Updated to version 112 of POWDER, see the POWDER releases page for changes.
Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.
http://wiibrew.org/wiki/Powder
Zear has released a port of Yeti3D for the Dingoo.
Quote:
This is a dynamically linked port of yeti3d to the Dingoo Linux. Source included.
Installation: Simply copy the yeti3d directory somewhere on your filesystem and run the executable.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,252
paines has updated his game Airstrike for the Wiz
Changes:
Fix: Volume / Buttons work now
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,30,299
Added Jan 19, 2010, Under:
Wii
CustomizeMii is a 100% legal custom Channel creator for the Wii.
Changes:
Added CustomizeMii Installer (by WiiCrazy / I.R.on)
Fixed rough edges (artifacts) on images (will be fixed automatically)
Replaced the TPL preview window with the one from ShowMiiWads for easier handling
Added loop prelistening to the BNS conversion window (only for wave files)
Added drag & drop ability cause the file dialogs kept bothering me
Improvement in startup speed (thanks shadow1643)
Added creation/last edited time (only for CustomizeMii 2.1+ channels)
Added a button to translate the word “Channel” to every language
Improved detection of required TPLs
Little improvements and fixes
Changed the complex forwarder to be more configurable (choose any path you want)
ForwardMii is now bundled with CustomizeMii
http://wiibrew.org/wiki/CustomizeMii
mootjeuh has updates his Simple Image Viewer for the PlayStation Portable.
Changes:
Okay, today I added one interesting feature; a config file where you put int the startup directory of ASIV.
It’s by default set to ms0:/ you can change that manually to anything you want. So in theory, you could also browse your flash and/or umd disc.
I’ve also added compatibility for .PCX images.
http://forums.qj.net/psp-development-forum/163601-asiv-5-simple-image-viewer.html
aquaz released a demo of his Castlevania-like game for the Nintendo DS.
Quote:
I presented RapidFire and Emoticone nearly one month ago, two Palib minigames I have made to see what can be DS development.
Now I present a gameplay demo of Alibis, a game much more ambitious than the previous ones. This could be call a Castlevania-like because of the original principle but in fact the gameplay is very different.
http://palib-dev.com/forum/index.php/topic,167.0.html
CongoZombie released a Shadow Warrior port for the Dingoo.
Release notes:
A quick port of JFSW with sound. There are a few problems with this release:
-You will have to remap the keys the first time you play it.
-The mouse cursor is displayed onscreen.
– I have reports of crashing when loading some levels that I need to look into.
Please give all feedback on the thread on the Dingoonity.org forum.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,3,251
Added Jan 17, 2010, Under:
Wii
Wii Shooting Gallery is a compilation of eight shooting games. It is most fun when played with the Wii Zapper.
Games:
Still Targets
Horizontal Moving Targets
Vertical Moving Targets
Crazy Targets
Crisscross Targets
Teleporting Targets
Hogans New Alley
Wii Shoot In Space
Changes:
Game rebuilt from scratch – Final release
http://wiibrew.org/wiki/Wii_Shooting_Gallery
S8DS is more or less a port of SMSAdvance to the NDS. It emulates the Sega Master System and the Sega Game Gear.
Changes:
*Fixed Super Tetris & Frogger proto when machine is set to “Auto”.
*Fixed PGA Tour Golf (low bits of VDP Stat not zero).
*Changed palette buffering to middle of screen.
*Changed default scale mode to “Scale To Fit”.
Thanks to www.nintendomax.com for the news.
http://www.ndsretro.com/
PaDS by xiao32 is a button-tapper. It randomly says a button, and you either get it right or wrong. You have 60 seconds to gain as many points as possible.
http://palib-dev.com/forum/index.php/topic,159.0.html