The tale of Miner Willy and his incredible adventures in the mines, and then the mansions, of Surbiton is legend. But like all legends, it doesn’t tell the whole story.
Most people know Willy simply as a digger who got lucky and lived happily ever after in decadent luxury. Far fewer know the secret – suppressed for quarter of a century by the government – of how he also saved Planet Earth from alien invasion.
It wasn’t until an eccentric but dedicated historian writing a paper for a renowned academic journal (Retro Gamer issue 63) pieced together the complete saga of Willy’s heroic exploits from fragments of scattered evidence – in the form of obscure retellings of the ‘Manic Miner’ folk fable in ancient languages readable only via long-obsolete machines – that the whole truth was finally revealed.
Welcome to Manic Miner – The Lost Levels!
Changes:
Tune added, Score modification for WillyWood, Small tweaks.
Thanks to www.nintendomax.com for the news.
http://headsoft.com.au/index.php?category=mmll
Go!Tube is a application to let you watch Youtube videos on your PSP.
Changes:
all change are from PSPtube, not from Ultimate PSPtube
* 1.0 added GoTube? Updater : scan all .js in the site/ folder, load a online page and compare the site.rev
* added attribut : PSPtube.MultiView? [true|false] display the next search site in the top of screen
* removed function site.search replaced by info.URL , used by eval(info.URL). Syntax is harder to understand but finaly more powerful.
* 1.1 added HightMemoryMod work with the “ms0:/PSP/GAME/GoTube?/” confuguration, to desactiveate HMM : delete EBOOT.PBP , rename GT into EBOOT.PBP
* added repository support to GoTube Updater
* added function ext(from[,to])
* modded some char path, now in relative
http://forums.qj.net/psp-development-forum/163433-release-go-tube-1-1-a.html
Joyau is a Ruby interpreter. Ruby is a dynamic, reflective, general purpose object-oriented programming language that combines syntax inspired by Perl with Smalltalk-like features. Ruby originated in Japan during the mid-1990s and was initially developed and designed by Yukihiro “Matz” Matsumoto. It is based on Perl, Smalltalk, Eiffel, Ada, and Lisp (http://en.wikipedia.org/wiki/Ruby_(programming_language)). Joyaus source code is released under the GPL licence.
Changes:
This is another update, whose major version number is one, because a) There are already 25 five sub-versions, and b) I added THE missing feature
You’ll find a new module for Sony’s OSK, which allows more control on it. For instance, you can change its description, the used language, and give a block which will draw something under the OSK (this avoids graphical glitches).
I’ve also written another module, which is an unified interface for modules initialisations. It manages dependencies, which can reduce the code size.
You can easily create your own module, using Method. One of the samples and the documentation explain everthing about this.
But these features are details beside the main new feature, which adds the ability to use objects created from your computer, download Ruby from its FTP, as well as Google’s home, or read your e-mails.
You can connect to an access point, get the list of the available access points. Once this is done, sockets can be used as usual, and classes depending on them can do their job.
http://forums.qj.net/psp-development-forum/163485-release-joyau-1-0-socket-support.html
Today, Brakkan announced that tehskeen.com is closed. We at PDRoms.de wish him all the best!
Quote:
Dear Skeeners,
Due to circumstances out of my control I have no choice, but to inform you of the bad news. TehSkeen is lost. Therefore, due to internal and external reasons I am leaving the “scene”. It.s been a hell of a ride and five years is a long time to work on something you enjoy to have it just vanish. TehSkeen had a vision and I hope someday someone else will follow this vision. I.m not giving up just moving on. I hope you all can understand this and if you can’t I’m sorry. There are other sites out there with similar morals and content that you can be a part of. Farewell.
Kind Regards,
Brakken
http://www.tehskeen.com/
darkjoker released DBriscolaS for the Nintendo DS.
Changes:
Briscola is a game wich uses the cards from 1 to 7, jack, queen and king. The four card suits are swords,sticks,cups and moneys.
One of these suits is called “briscola”, it means that that suit can gets the other suits. Each player in any round play a card, the opponent play a card too and the winner gets the two cards. The winner then draws a card from the deck and the same is done by the other player. At the end of the game the winner is who realised more points.
Here I’ll explain when a card can win on another:
1. The cards has the same suit, in this case the winner card is always the one wich has an highter value (in points)
2. The cards are of different suits, but one of them is has the briscola’s suit. The winner card is the one wich has the briscola’s suit.
3. The cards are of different suits and the none of them have the briscola’s suit. The winner card is the one played on the ground before.
The points are:
Ace: 11 points
Three: 10 points
King: 4 points
Queen: 3 points
Jack: 2 points
7,6,5,4,2,1: 0 points
Thanks to www.nintendomax.com for the news.
http://palib-dev.com/forum/index.php/topic,138.0.html
You are an earthworm and you have to beware of the bird who wanna eat you. Eat flies in the mid-air and nutrients in the ground to get score and increase your worms’ length. If you get caught by the bird you lose and possibly get a place in the highscore.
Changes:
A small update is available, I added the bird sound panning and fixed some bugs.
Thanks to www.nintendomax.com for the news.
http://palib-dev.com/forum/index.php/topic,43.0.html
This is a full working Tv-Out solution for the GP2x WIZ.
Quote:
All modifications at your own risk ! Keep in mind, the warranty of your WIZ will lost at any incorrect modification or a damage as result!
1. Read the Howto file (WIZ_TV_Out_HowTo _andymanone010910.pdf) carefully !
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,114,302
Added Jan 13, 2010, Under:
Wii
Road Fighter Wii is a port of the car racing game Road Fighter that was originally developed by Konami for the MSX platform and later for NES.
Thanks to www.nintendomax.com for the news.
http://wiibrew.org/wiki/RoadFighterWii
AirScan is a Nintendo DS WiFi access point scanner.
Changes:
– got rid of PALib (way easier to build)
– timeouts should work better (correctly ?)
– cleaner code, split in different files
– connection test to open APs
Thanks to www.nintendomax.com for the news.
http://syscall.eu/progs/#airscan
Added Jan 12, 2010, Under:
Wii
RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly!
Changes:
– Added improve score calculation.
– Added extra help screen.
– Improve webservice call to store high score.
– Added support for 60HZ (640×480) TV mode.
– Use libogc 1.8.1 library as Wii interface engine.
– Use GRRLIB v4.2.0 as graphical engine.
– Build game with devkitPPC r19 compiler.
If anybody has a good idea how to improve this game, please post a comment
http://wiibrew.org/wiki/RedSquare