Gameboy Advance News
Drunken Coders Winter Game Programming Competition 2010 (GBA misc)

Create a Nintendo DS or GBA game with a winter or holiday theme. Be it Wack-a-Santa or nuclear snowball fights with diminutive elves we want to see your wintery creations.

Rules:

* Original content (Satire will be considered fair use).
* All entries must run on hardware, the hardware being one of:
o Nintendo DS
o Nintendo Gameboy Advance
o Nintendo Wii or Gamecube (seperately judged!)
* Multiple entries are encouraged but only one prize will be awarded to any individual / group.
* You are of course welcome to work in teams and split your prize how you see fit.
* No emulators, media players, or straight ports of old games please (e.g. porting quake to DS will not get you many points but porting quake, designing your own winter level and letting me walk around as Santa Claus and blast reindeer would be cool).
* Judging will be at the biased discretion of the participating judges but originality and entertainment will be the main focus (and technical splendor of course). Make me laugh and I will forgive your coder “art”.
* Entries will be awarded points and the scores averaged between all participating judges. These points will be assigned based on the following judging criteria: Competition Judging Matrix
* Submissions will be accepted at anytime and can be resubmitted and updated as necessary until the deadline

Deadline is March 21th 2011 (which ever time zone you prefer, as long as it is still March 21th somewhere in the world)!

http://drunkencoders.com/

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Holy Hell v2.2 (Beta) (GBA Game)

Holy Hell is a puzzle game with shmup elements. The goal of the game is to reach the end of every level trying to chain more blocks of the same color together.

You guide a little ship powered with four different colored weapons. Every weapon can destroy only blocks of its same color, so you must switch between them to blow up everything…

Brown blocks cannot be destroyed and must be dodged…

Changes:

added ranking and savestates

Thanks to genecyst himself for the news via MSN :)

http://holyhellgba.blogspot.com/

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Holy Hell WIP (GBA Game)

Holy Hell by Genecyst is a massive shoot ’em up game for Gameboy Advance. The author has been working very hard on improving the game over the past few weeks and has published a trailer of the most recent version.

http://holyhellgba.blogspot.com/

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Ice-Man Advance v1.00 (GBA Game)

This March piko2tech released a nice little Gameboy Advance for our entertainment. This release did not get it’s attention and was discovered quite late by Nintendomax, where the news origins from.

Thanks to http://www.nintendomax.com/viewtopic.php?t=12467&f=27 for the news.

http://www.piko2tech.com/index.html

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devkitARM (Release 31) (GBA misc)

devkitARM is a toolchain for DS, GBA and GP32.

Changes:

updated to gcc 4.5.0.
list filename in ndstool file error.
win32 arm-eabi-gdb rebuilt with xml support.

http://devkitpro.org/viewtopic.php?f=13&t=2036

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Bits 2005 (GBA Demo)

BITS #2005 by BITS

http://pouet.net/prod.php?which=55391

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Holy Hell v2.0 (Beta) (GBA Game)

Holy Hell is a puzzle game with shmup elements. The goal of the game is to reach the end of every level trying to chain more blocks of the same color together.

You guide a little ship powered with four different colored weapons. Every weapon can destroy only blocks of its same color, so you must switch between them to blow up everything…

Brown blocks cannot be destroyed and must be dodged…

Changes:

update with a lot of new cool stuff.

Thanks to genecyst himself for the news via MSN :)

http://forum.gbadev.org/viewtopic.php?t=16917

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Powder (Build 114) (GBA Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

Help menus are no longer off by one. (Patrick Don’t have one, Matt_S, Sam Spencer, Alex Marsh, Robert Barber, mattock)
Remove potential crash when zapping wand of invisibility off map.
Items are no longer revealed by hostiles searching.
Status message “Searched” when you search to make it more clear you did something by searching.
Correct lighting tests for giant mobs along with looser LOS requirements to see them.
No longer crash if a rolling boulder kills the caster and then fills a hole.
You can click-drag on display text to scroll it.
Chris Lomaka’s tiles have been updated with some nice new additional icons.
Help menus are platform specific, so GBA users should no longer be taunted with stylus help, etc.
The Akoi Meexx 10×10 and 12×12 tilesets are enabled in SDL builds. The 10×10 has had a round of manual smoothing applied to it.
Status bar on iPhone now rotates and is hidden in landscape mode.
iPhone now uses native keyboard controls.
If you start the game in a room with only secret exits, you are explicitly told that there are secret exits to search for. (Eisel Mazard)

While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Thanks to http://www.nintendomax.com for the news!

http://www.zincland.com/powder/index.php?pagename=release

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Software Mode 5 Mode 7 Effect (GBA Techdemo)

Jinroh released a “Software Mode 5 Mode 7 Effect”.

WARNING: TURN YOUR VOLUME WAAAAAY DOWN BEFORE LOADING UP THE ROM.

http://forum.gbadev.org/viewtopic.php?t=17271

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Qwak (GBA Game)

Qwak for Gameboy Advance is based on the Amiga version of “Qwak”. The Amiga, GBA and iPhone version is developed by Jamie Woodhouse. Publisher for the Amiga platform was Team 17, so some of you might still remember this title from the good old times.

The game is stunning and full of action. Goal is to make lots of points and find the key to open the exit of each level. Of course enemies will make sure it wont be that easy – sometimes there is even a big boss.

Qwak is not really free, but you can donate whatever you want! – Please consider donating if you like this game, as we are sure Jamie deserves a bunch of free coffee’s for this great step!

There are also versions for PC, MAC and iPhone – but those are not free and need to be paid for.

Thanks to http://www.nintendomax.com/viewtopic.php?f=27&t=11862 for the news, who got it from http://forum.gbadev.org/viewtopic.php?t=17269

http://www.qwak.co.uk/pages/gba/buy.php

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