Another update of that marvelous Atari ST emulator for GP32. Changes: This is a minor minor update to 007 proper. I’ve just made the accurate rendering mode the default, since it seems most of us preferred it anyway, and in some cases it sped things up. Only a few cases it seems to have slowed thigns down, and thats barely [&hellip
Due to the DoS attack all 1391 avaliable files will be NOT avaliable till 1st June 2003. News service continues as usual. The DoS attack was done by a portuguese guy, therefor I temporary banned all portuguese visitors. I’m sorry for that, but it has to be!Kojote
Just a note that PDroms has been partially disabled due to a Denial of Service (DoS) attack.A portuguese guy caused traffic of 43 gigabyte in 2 days (2nd and 3rd) may. This means my traffic limit has been nearly reached by now. The current situation out of this: All hostmarks are banned, only exceptions are .at .de .ch .fi&.com hostmarks.Since [&hellip
Atrkid conducted an interview with Skeezix, author of XCade and the great Atari ST emulatorCastawayfor the GP32. This is a reallygood interview full of questions and quality answers so be sure to check it out via the GP32Emu Articles&Interviews section athttp://articles.gp32emu.com/. Thanks to Skeezix for taking the time for the interview
Skeezix released a new version of Castaway a short time ago. Changes are: NEW:Per-scanline-palette management; or in reality, went to 16bpp render mode, to make life much easier.CHG:Render the virtual keyboard less often; shouldn’t hit performance anymore to have it showingFIX:Can drop from frameskip 90 to 0 in one hit now; (used to work only with 91+) Visit his siteherefor [&hellip
BigRedPimp told me via EFNET #pdroms that there is a new build of his game”Berzerks Legends”which is, as you can guess from the name, a Berzerks Clone. The post on his page was: Well, isn’t that funny? 2 months exactly since my last beta build. This build shows the AI levels working for the enemies, but not the enemy fire [&hellip
Anyone remembering Splam!? The author is still working on his Commodore64 emulator for the Gameboy Advance. The author has notupdated his page for ages, but recently he posted those WIP news on his page: Just a quick update to let everyone know I’m still working on Splam when I can and to say thanks for the emails of encouragement I’ve [&hellip
FluBBa has done an update of his PCE emulator for the Gameboy Advance. The changes: V1.8 – 2003-05-06Fixed some background glitches in unscaled mode.Fixed some CPU problems:”Darius Alpha”works again,”Turrican”starts =)”Gun Boat”allmost starts. http://hem.passagen.se/flubba/gba.html
Tyrell did another update of his Spectrum emulator for the GP32. Here are the changes: – Version v0.2 is released!What’s new:- Added AY-3-8910 sound ! Sound is very clean in some games. Try”head over heels”128k version,”Rick Dangerous 2″,”Tetris2″… However, in other games (especially in the menus) AY sound is not that good, there’s some background noise. But all in all, [&hellip
CaSTaway has crystalclear sound now! The emu is gettin’ nearly perfect now, just correct palette stuff is missing.http://www.codejedi.com/shadowplan/gp32.html