Archive for October, 2005

Memory Game v0.7 (PSP Lua Game)

dsi has updated his”Memory Game”which has been released yesterday. This version adds sound Iand a few other minor changes. Your goal is to find a pair of two identical cards out of a few ones.http://forums.qj.net/showthread.php?t

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Lua-Player v0.11 (PSP Application)

Shine has updated Lua-Player for the PSP. Lua is a scripting language, which allows easy coding of own games. Changes: v0.11(all changes for this version by Shine) Added System.md5sum and filelist.txt debug ouput on startup failure in boot.lua changed case sensitivity handling in boot.lua for problems with Windows 98 now Image.createEmpty accepts 512×512 pixel sizes internal image width and height [&hellip

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Yeti 3D Pro (GP32 Techdemo)

Image provided by: MatthieuThis is a technical demo of a 3D game made with the Yeti 3D engine. More information in french language by following the link below.http://www.angelsoftware.org/&#

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PSPPhyton (02-10-2005) (PSP Application)

A port of Phyton (programming language) is in the works. It’s a first version wiht bindings to the essential PSP APIs as well as part of the pspgu.Those interested may download the binaries; they come in two flavors, one with a debug screen to output some text to, and one graphical. Just install it as a regular homebrew, and upon [&hellip

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Interlogic v1.1 (GP32 Game Port)

A600 has updated his game port of Interlogic. The changes: Added music. Use [SELECT] to stop/play music. You can use the music you want. Just replace the file interloggame.mod with the mod you want. Much faster save/load. Don’t forget to quit the game with the exit option, otherwise your progress won’t be saved. Now it runs at 133 Mhz. http://www.gp32x.com/board/index.php?act=ST&f=4&t

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