Alekmaul brings us a new version of DSMasterPlus, a pretty good Master System emulator for the Nintendo
Craig has released the final 3.0 version of his music player CraigAmp for the GP2x. Changes: Files are now listed alphabetically. Volume saving bug fixed. Lockup mode bugs fixed. Random play now shuffles the playlist rather than jumping around it randomly, this means you don’t get repeats and you can see what is next. You can now softscroll by holding [&hellip
A new piece of hardware for the GP2x is going to hit the known GP2x stores soon, the “GP2x Cradle” formerly known as BOB. Here is a illustration with full features and additional information
Here is the latest REminiscence (Flashback) binary for GP2X. This version (v0.4) is the next public one after (v0.1) since v0.2 and v0.3 were private. Changes: – upgraded to REminiscence 0.1.9 – upgraded to minimal library SDK v0.C – adjusted default clock to 100 mhz now – released source code – added voice.vce speech file from sega cd american version [&hellip
Alekmaul has updated his Coleco Vision emulator for the Nintendo
3D_geek has released a preview of Hardball. You can get the download and details at the release thread
FCE Ultra is a Nintendo Entertainment System (NES) emulator, which has been ported to the GameCube. Recent changes: * Directory support when loading from SD card. Thanks JLF65! * Uses the februari release of libOGC. Thanks to http://dcemu.co.uk for the news once again
NitroHax is an action replay clone for the Nintendo DS. Changes: Version 0.82 is now available from the usual place (see first post in topic). Hopefully supports Animal Crossing now. If you are using an XML file from Datel, it should interpret the master code correctly (thanks to kenobi for help decoding it). Thanks to http://dcemu.co.uk for the news
DsOS is an attempt of an alternative operating system running on the Nintendo DS by Aurelio. Thanks to http://dcemu.co.uk for the news
Goomba Color is a Gameboy/Color emulator for the Gameboy Advance. Changes: * Adjusted timing code, Many off-by-one scanline errors were fixed. Notably in Zelda oracles, Super Mario Land, Dragon Warrior 3, etc. * Rewrote scanline-buffer code. Properly supports split windows, fixes Oracle of Ages intro, Donkey Kong, etc. Faster too. Also fixed bugs where window was displayed one scanline too [&hellip