Archive for May, 2011
DoUML v0.0.1.fragile (Pandora Application Port)

Born as a fork of BoUML, DoUML it is a UML 2 modeling tool capable of round-trip, reverse engineering and code generation. Supports class, state and other diagrams, C++, Java, Python, PHP, IDL code generation. It can also export to

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FallingUp v0.5.0.1 (Build 2) (Pandora Game)

A twist on the traditional “falling tetronimos” game. It starts out simple, but every level gives you a different perspective. The board will flip, spin and dance! Changes: Build2: With additional Keys: D-pad up. Turn piece D-pad left/right: Move left/right D-pad down: Move faster down A,B,Y – Turn piece X – Drop piece

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Dithering Library (05-04-2011) (VB misc)

blitter released his “Dithering Library” for Virtual Boy. It’s actually only interesting for coders, but considering Virtual Boy news are pretty seldom… here we go… Release notes: Hi all, Just finished up documenting my latest developments in drawing directly to the framebuffer… looks like it’s ready for a first release. I built this using GCC 4.4.2 and tested both on [&hellip

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XU4 v1 (Beta 4) (SVN 0.1) (Pandora misc)

XU4 is a remake of the computer game Ultima IV. The goal is to make it easy and convenient to play this classic on modern operating systems. XU4 is primarily inspired by the much more ambitious project Exult. XU4 is a cross-platform application thanks to SDL; it’s available for Windows, MacOS X, Linux and more. Original Ultima 4 data files [&hellip

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RGB v1.1.3.0 (Pandora Game)

RGB is a platformer where you can change color between red, green and blue. Platforms are only solid if the color of your man is contained in their color. For example: when you are blue only blue, cyan and magenta platforms are solid. There are also spikes that you must avoid. These are colored too, and are only solid when [&hellip

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SKODA Ice Hockey Championship v1.0.0 (iPhone Game)

The Hockey Championship Game has finally made it to the iPhone. Now you have the opportunity to manage the score by your self and be the champion. Play as a goalie and clean up your goal crease by swiping away incoming pucks. Watch out for power play and swipe as many pucks as possible (at once) for combo points and [&hellip

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Visual Boy Advance GX v2.2.5 (GBA emu)

Visual Boy Advance is a Game Boy / Game Boy Advance Emulator for Wii / GameCube, based on VBA-M. The code is a continuation of Softdev and emu_kidid’s efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui. Features: Wiimote, Nunchuk, Classic, and Gamecube controller support SRAM and State saving IPS/UPS/PPF patch support Custom controller configurations SD, USB, [&hellip

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SNES9x GX v4.2.8 (SNES emu)

SNES9x GX is Super Nintendo Entertainment System / Super Famicom emulator based on SNES9x, ported to the Wii and GameCube. The GUI is powered by libwiigui. Features: Based on Snes9x 1.53 Wiimote, Nunchuk, Classic, and Gamecube controller support SNES Superscope, Mouse, Justifier support Cheat support Auto Load/Save Game Snapshots and SRAM Custom controller configurations SD, USB, DVD, SMB, Zip, and [&hellip

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FCE Ultra GX v3.2.6 (NES emu)

FCE Ultra GX is an NES emulator based on FCEUX. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui. Features: * Wiimote, Nunchuk, Classic, and Gamecube controller support * iNES, FDS, VS, UNIF, and NSF ROM support * 1-4 Player Support * NES Zapper support * Custom controller configurations * SD, SDHC, USB, [&hellip

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XBoard v4.5.2a.9 (Pandora Game Port)

XBoard is a port of the open source chess game XBoard. Changes: No changelog provided

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