NK has updated his build of the korean ScummVM for the GP2x.http://www.gp32x.com/board/index.php?showtopic=24512
kedo's Articles
Bjimba posted an interesting article about GamePark Holdings and their attitude to release the Linux kernel source of the GP2x.First impressions: I love this little unit. Runs a Linux 2.4 kernel, plays movies with mplayer, already has MAME ported to it... Really, it has everything in a handheld game/media machine that a hacker-in-the-old-meaning could want.Except for one thing. The kernel source code.http://bjimba.blogspot.com/2006/01/gp2x-needs-gpl-lesson.html
Skeezix has updated his Atari ST emulator Outcast. Changes:FIX: Flicker in the menus nolonger exists.CHG: Clears the screen and shows a message when firing up the emu, so you know to wait a moment and whats going on, and no junk at bottomNEW: Enabled throttling by default, to approximately 60Hz though the menu lets you specify 60, or 50 Hz, or even 30Hz to slow things down.. to no throttle at all for max speed (like in alpha 001 default)CHG: Added a lame comment to loader to make it feel more authentic; I really need to add a sin-boncey-text intro for the real dealNEW: Theres an operational ST keyboard for entering text, that is used for the Make a Savestate operation in the menu, and a few other spotsNEW: Savestates and loadstates should work; while in the emu, hit START to bring up the runtime menu, and hit Make a Savestate; there you can enter a filename with the ST keyboard, and save out the state. You can load the savestate (.ss file) from the Disk Picker just like loading a floppy into the machine is done.http://www.gp32x.com/board/index.php?showtopic=24468
Tharos released version 0.1 of his Chip8 emulator EFCS2X for the GP2x. Thanks to GP2x.de for the news.Version 0.1 allows to map the controlls different for each Chip8 game (as Chip8 has often a very strang keymapping). Have a look at the readme.txt and the keymappings files which explain how to do own keymappings.http://portal.tharos-online.de/
Miq01 has updated his puzzle game Tilematch for the GP2x. Changes:Holding the stick in a direction on menus makes the cursor scroll through the options. In the"Enter name"screen, scrolls through the letters.Names can have spaces.During game, the cursor moves a bit faster while holding the stick in a direction.At the start of each level, the text"LEVEL"is shown centered on the board for a few seconds.Last score is marked on high score table.Resetting the high score table is done by pressing L+R instead of R.Each language inside the language list is shown in its language instead of using the one currently selected (so that you don't have to remember that"angl? means"english"anymore smile.gif).Added sound (Konami-style smile.gif) when pausing.Small visual improvements.Added jumping tiles in menu. smile.gifAdded music in the"Enter name"screen.Vol+ works.http://www.gp32x.com/board/index.php?showtopic=24419
Skeezix released a first alpha version of his Atari ST emulator for the GP2x.The first early-alpha; playable for some games (Xenon 2: Megablast!), but with bad sound, missing virtual keyboard, no savestates. But its alive! Check back in a day or two for version 002 ;)http://www.gp32x.com/board/index.php?showtopic=24412
Fujeyla has ported Ruby and RubyGame to the GP2x. Ruby is a interpreted scripting language for quick and easy object-oriented programming. RubyGame is a combination extension and library for the Ruby language, with the goal of making it easy and fun to create games in Ruby.
Squidge released a first version of his Nintendo SNES emulator for the GP2x. It is classified as a techdemo.
Franxis has updated his Mame port for the GP2x. Binary and source code are available on his website.
Phamicom has been released by Madelman, it is a Nintendo NES emulator for the GP2x.