Bricks-OS is an Operating System primarily for Game Consoles. It’s main goals is to share resources between different game consoles. This is achieved by using message passing for communication. More release notes: The list of currently supported game consoles: – Gameboy Advance – Nintendo DS – GameCube – Playstation2 – Playstation Portable – Wii – i386 PC The list of [&hellip
Pong2 is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner. Changes: Added game score overview screen Ball position is random [&hellip
Ather updated his simple clock application. Changes: added function to display Operator Name Changed Background to Black and Clock to Red Added Down Gesture for Exiting Now full screen
G-Watch is a stop watch which supports GPS devices. It keeps track of your distance, speed and altitude. Changes: [FIXED] Another bug with western longitude and southern latitude Discussion: http://forum.xda-developers.com/showthread.php?t
iFonz is a clone of iPhone interface, with a lots of customization and a fully graphical design and animations for Windows Mobile 5/6 completely writed in .NET. Changes: – Now when pass from last page to first page don’t scroll all pages but go first directly, same thing when click the D-Pad button – If you don’t use wallpaper iFonz [&hellip
PhreakSoul created a little cab which disables the Voice Commander on Asus P750 permanently. It works also on HP iPAQ 614. Not tested on other devices
Here comes a techdemo from SDM for the good old Nintendo Entertainment System
Here comes a techdemo from SDM for the good old Nintendo Entertainment System
Here comes a techdemo from SDM for the good old Nintendo Entertainment System
NESICIDE is a Nintendo 8-bit IDE. The intent of NESICIDE is to be able to start with absolutely nothing (well, maybe at least an idea!) and work your way through background tile development (playfields), foreground tile development (sprites), sounds (effects and music), stitching it together with some source code, and finally to generate a ROM. Discussion: http://nesdev.parodius.com/bbs/viewtopic.php?t