Seems the Giana’s Return team is having a development boost… Quote: Just had a talk with [thUg] 3 hours ago and he already had his hands on tileset number one. He should be done with fixing and cleaning by this weekend. We are all excited! As soon as the sound fx are comming in and the clouds were fixed as [&hellip
Garden2x is a port of “Garden of Coloured Lights”. It’s a musical shoot-em-up influenced by rRootage, Radiant Silvergun and Rez. ParkyDR, the porter of this marvellous game, has released the source code for v0.2, but there is no binary yet
Goomba Color is a GBC emulator written for the GBA. Even though the GBA usually natively plays GBC games, Goomba Color provides the convenience to run multiple games from a flash cartridge, and also runs on the Nintendo DS and Game Boy Micro. Changes: * Moved GB rom bank 0 to GBA VRAM for higher speed! * Faster LCD status [&hellip
Dewit has updated PocketNES, a NES emulator for Gameboy Advance (also compatible to the Nintendo DS). Changes: * More speedups from using EWRAM to store rom pages (instead of reading them from the cartridge) * Many savestate fixes * Now uses correct identification for savestates created with compressed roms. Old savestates made with compressed roms will not work. * Added [&hellip
Here are some more WIP news of ZodTTD’s upcomming Genesis4iPhone: I finally had time to sit down and work at length on genesis4iphone. After a long run, I changed out the 68000 CPU emulation core, tweaked the audio a bit, and used hardware rotation and scaling for landscape. Combined with some other tweaks and auto-frameskip, genesis4iphone is shaping up very [&hellip
Here is an attempt to bring Google Maps to the PSP with a simple interface. This program is not using the Google Maps API (except for address search), it is retrieving the images directly. Changes: added Virtual Earth and Yahoo! Maps support (thanks to boomerang for the idea) address search menu customizable cache size added an option to load neighborhood [&hellip
Color Mixer is a Homebrew Application coded in LUA which allows you to create your own colors by modifying RGB values from 0 up to 255. You’ll have to define two colors, and the result of the sum of these two colors will be shown. This Homebrew not exactly mixes colours, but calculates sums of R values, V values and [&hellip
Franxis and team updated their MAME port for GP2x. MAME is a “multiple arcade machine emulator”. Changes: – The random games launching problem has been corrected. – Random problems with USB joypads should be gone. – The four players can be controlled with the GP2X joypad. – The coinage and start buttons of the four players can be controlled with [&hellip
The PDRoms Coding Competition #3.99 is over and we had 11 entries! Before we go for the presentation, hail our sponsors 😉 Sponsors: Super Fighter Team – http://superfighter.com/ – Thanks to Brandon Cobb. CSW Verlag – http://www.go64.de/ – Thanks to Enno Conners. Mindcandy DVD – http://www.mindcandydvd.com – Thanks to Dan Wright. The results will be announced the next days – [&hellip
Here is Storm (09-03-2008) for the recently held PDRoms Coding Competition (PDRC) #3.99 – //phpbb/viewforum.php?f=59 – sponsored by Superfighter Team ( http://superfighter.com/ ), CSW Verlag ( http://www.go64.de/ ), Mindcandy DVD ( http://www.mindcandydvd.com/ ) and PDRoms. This entry has been submitted by SoLo2. Description: None