Below are Shahzad's Articles:
Terrance and Phillip (Build 12) (A2600 Game)

Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform. Release notes: Added 2 new screens and the ability to go backwards

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OpenTyrian v0.1 DC (Alpha) (DC Game Port)

OpenTyrian is a port of the classic DOS game Tyrian to C using SDL, so it can run cross-platform without DOSBox. The developers have been given a copy of the original Turbo Pascal source to look at but not redistribute. The ‘Classic’ port is a direct port with minimal changes and will serve as a freely-distributable reference implementation thereafter. indiket [&hellip

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Gianas Return WIP (GP2x misc)

Here comes a help request from the Giana’s Return team. It seems they have problems with their GFX guru. Quote: Dear visitors, We want to keep it short – we need a Pixel Graphics Artist for Giana’s Return to get things finished. We can not pay anything, we can only offer you fame (aka credits) and donations shares (if there [&hellip

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Rainbow Sprite Wars (03-03-2008) (NDS Game)

Rainbow Sprite Wars is a 2D sprite-based shooter. Changes: * fewer enemies (2 + 2 + 16) * larger turning radius for player (can’t reverse on a dime anymore, so watch out!) * drag-shooting: hold L or R and drag to shoot; release and drag to drive Release thread: http://forum.gbadev.org/viewtopic.php?t

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Flight from the Dark (RC 6) (NDS Game)

This adventure game is a conversion of the famous Lone Wolf gamebooks written by Joe Dever in the 80’s. This is a release candidate, which means it’s almost in its final stage, but may still contain bugs. Your goal is to go through the book by choosing your path and actions interactively. You will have to fight enemies, collect items [&hellip

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Powder (Build 102) (NDS Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Changes: Fixed the word-wrap code so you will not see commas at the start of new lines. (Elias Erkamo) When you die the inventory cursor is reset to the first item so new [&hellip

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Powder (Build 102) (PSP Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Release notes: Much thanks go to Marvin Sanchez who has ported POWDER to the PSP so you don’t need to run the GBA version inside an emulator any more. This initial release is [&hellip

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Powder (Build 102) (GBA Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Release notes: A large assortment of polish issues and minor bug fixes. The biggest change will be for GBA users that now have a way to enter their name that doesn’t require a [&hellip

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iFile v0.14 (NDS Application)

Using iFile is very simple, all you have to do is put the according “.nds” file in your flashcard/linker and through it’s menu, load the program, once done, use the up and down arrow to select the file/folder. Use “A” to open and “B” to go to the parent folder. Changes: *Now deletes folders and subfolders (thanks masscat) *Now scrolls [&hellip

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Garden2x v0.1 (GP2x Game Port)

Garden2x is a port of “Garden of Coloured Lights” ( http://www.allegro.cc/depot/GardenofColouredLights ). It’s a musical shoot-em-up influenced by rRootage, Radiant Silvergun and Rez

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