iGo is a native game for the iPhone. Go is a strategic board game for two players
Converter is a units converter for iPhone. Changes: 06 Jan: (0.15 release) Added US units for Volume (gallon, pint, etc.) Added new measures: Time and Flow(Volume) Added “Back” button, so it is possible to go back from Measure/To/From screen without selecting anything
Robota Softwarehouse updated their Chess game, which is based upon GNUchess
In “Chat Noir” it’s your job to keep the cat inside the playingfield, by blocking her way out. It’s a port of the identical called flash game, which can be found here: http://www.gamedesign.jp/flash/chatnoir/chatnoir.html Thanks to http://www.dev-fr.org for the news
Finger Drum is exactly what it tells. Use the stylus/touchpen to start the drum action. Thanks to http://www.dev-fr.org for the news
DekuTree64 has updated his art/painting program Animanatee. Changes: – Error checking on file access. – Changed export format to .avi instead of .flc. – Added a button so you can save without exporting, since it takes a while. – Added a progress bar when saving
iSlots is a 3 reel slot machine game for the iPhone coded by Chris Miles. Changes: tweaked payout algorithm top 5 winners ticker. The top 5 highest credits winners (that have submitted) will have their name and winnings displayed on every player’s ticker. Get your name up in lights. 🙂 top 50 winners web page. Web page lists the top [&hellip
To understand POWDER, you should first understand roguelikes. “Roguelike” is a term applied to a wide variety of games which share a common inspiration from the game Rogue. A non-exhaustive list of such games would be: ADOM, Nethack, Crawl, Diablo (I & II), Moria, and Angband. Powder is not a port of an existing roguelike. It is built around replayability [&hellip
To understand POWDER, you should first understand roguelikes. “Roguelike” is a term applied to a wide variety of games which share a common inspiration from the game Rogue. A non-exhaustive list of such games would be: ADOM, Nethack, Crawl, Diablo (I & II), Moria, and Angband. Powder is not a port of an existing roguelike. It is built around replayability [&hellip
Kukulcan is currently in task of porting Xump (originally developed by “Psilocybin Dev”) to the Nintendo DS. Description: Instructions: The game consists of a 20×12 playfield which is filled with various types of blocks. Your job is to make the blue blocks disappear from the playfield by stepping on them. There are five main types of block, each of which [&hellip