From the author:C4 emulation is working (tested with MegaMan X3)DeJap patches (IPS format) are working (tested with Bahamut Lagoon)I’m working on getting SDD! games (like Star Ocean) and SPC7110 games (like Far East Of Eden Zero) working.(If this takes too long then it may have to wait until another release, since I don’t want it to hold things up toomuch)source [&hellip
I’ll be away for the next days and can not post news or answer emails. The news service will be taken over byfr4nzfor the time I’m away. – Signing off… Kojote
GBC Demos got rare, but this LCP party we had luck. The group Phantasy released a brandnew GBC demo called Knark. You can get it from:http://www.lcp.c64.org/files/lcp2003/compo/gameboy
The group Soopadoopa released a really nice looking PS2 demo at the recently held demoparty”Scene Event 2003″. Download and screenshots on it’s homepage. Feel free to comment the demo onpouet.net!http://www.soopadoopa.dk
ThunderZ/gp32news.com reports about a new version of the texteditor”Morning Coffee”for the GP32. I can’t find any link to the files over there… but maybe you’ve more luck than me.http://www.gp32news.com/gp32news/index.php
Stephen Stair released 2 of his game sourcecodes for the GBA. More information at gbadev.orghttp://www.gbadev.org
Desktopman updated his Chip8 emulator. Now the file includes 26 freely distributeable Chip8 games instead of 9. You can get the download once again at Max-Console.http://www.maxconsole.com
Desktopman released the first emulator (or more likley an interpretor)in the history of GameCube development. You can get the download at Max-Console.http://www.maxconsole.com
Tony released a new version of his GBA Jpeg Viewer. The program is actually for Windows, and let you output JPG’s into a GBA rom file which can be viewed on emulators or on real hardware. The changes for this version are: Version 2.1Support for bigger pictures with zoom/scrollNew graphic interface in ViewerSome minor changes in Packer http://www.caimans.net/gba
News taken from GBAdev: Its G.S. of Yakuza again sending you a”corrected”version of the FireCube-Intro. ‘Cause of misunderstandig the addressing of pixels in Mode4 the first release wasn’t as nice as it could be. http://gbadev.org

AEP-Emu (DE/EN)
DMG Page (DE)
Indie Retro News (EN)
Retroguru (EN)