RetroNES Software are playing around with animations and Shadow of the Beast! Is something coming up? OMG! OMG!
Racer 8 is a small PICO-8 motorcycle racing game with procedurally generated tracks by Bright Moth Games
Sk8Border is a PICO-8 game by BenWiley4000. Perform stuff with your skateboard!
Owen heavily works on Newo Fox for Nintendo’s Wii. Quote: Last night I realised that watching the debug numbers is not effective for tiny changes. so this morning I worked on a real time bar chart that enables me to see/profile the framerate dips while I am playing the game. #takingittothelimit
Taco for the Super Nintendo Entertainment System / Super Famicom makes progress. Quote: Testing ‘get-coin’ effect (and I found several bugs to be fixed tomorrow)
Jayenkai of A Game A Week fame shows some slight progress tweaking his AGameAWeek C++ Framework for the Nintendo 3DS. Read more at GBAtemp. 3DS Homebrew Testing – Still No Audio Watch this video on YouTube
16-Bit Epic Archer by Arif Games is a fast-paced, chaotic, retro-style game that combines both endless runner and shoot ’em up game mechanics. Grab your bow, and run endlessly while firing arrows and annihilating almost anything that stands in your path!
mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little [&hellip
mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little [&hellip
mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little [&hellip