RockBlueMet Tic-Tac-Toe fan-made game in Rockman climate, coded using MLlib. Changes: * added 4 sec delay after displaying winner * players are changed according to who won last (player who lost starts next, I guess it’s more sensible here) * added reset button * changed reseting round to sprite button insted of B on Wiimote (less accidents) * added some [&hellip
WiiColEm is a port of the ColEm ColecoVision emulator developed by Marat Fayzullin. Changes: * Cartridge-specific overlays * Default keypad (controller) image for cartridges without specific overlays o Ability to set the default keypad (controller) size * Ability to specify whether to use cartridge-specific overlays (global and per-cartridge). * GX based scaler o Ability to adjust screen size to any [&hellip
Reversmii is a Wii implementation of Othello. Changes: * Fixed issue with game stopping if human player could not go when playing the AI. Thanks to Cid2Mizard for his video which was very helpful in fixing the bug. * Fixed bug with exiting that sometimes arose if player 2 won a 2 player game
BrawlStats is a Wii application that will have to be run after a Super Smash Bros. Brawl session. It will store automatically on your SD your results and then you will be able to navigate freely through a clean GUI that will show you a lot of information that Brawl doesn’t store (or doesn’t show). It also gives different trophies [&hellip
sz81 is a Sinclair ZX80/ZX81 emulator very much based upon the work of Ian Collier’s xz80 and Russell Marks’s z81 but employing the highly portable SDL and including additional functionality and features for desktop computers and portable devices. Changes: * Added forced (non-LOAD) program loading via a load file dialog * Added a save state system for saving and loading [&hellip
sz81 is a Sinclair ZX80/ZX81 emulator very much based upon the work of Ian Collier’s xz80 and Russell Marks’s z81 but employing the highly portable SDL and including additional functionality and features for desktop computers and portable devices. Changes: * Added forced (non-LOAD) program loading via a load file dialog * Added a save state system for saving and loading [&hellip
Super Pixel Jumper is a fast paced score based platformer with constant forward motion. As long as you avoid contact with the brighter colored blocks your score will continue to increase as will the speed of the game. Your high score is automatically saved. Changes: – Added volume controls
Sqrxz 2 is a Jump’n’Run which requires a sharp mind and fast reflexes, high frustration is guaranteed. Original Sqrxz made by Marcus Vesterlund (Maze) and John Holmvall (Hojo). Sqrxz 2 is a sequel to this game created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Alexander Wiklund, Simon Butler and Jane Mumford (Jayne). Symbian OS port is courtesy of Anotherguest. Story: [&hellip
Sqrxz 2 is a Jump’n’Run which requires a sharp mind and fast reflexes, high frustration is guaranteed. Original Sqrxz made by Marcus Vesterlund (Maze) and John Holmvall (Hojo). Sqrxz 2 is a sequel to this game created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Alexander Wiklund, Simon Butler and Jane Mumford (Jayne). Symbian OS port is courtesy of Anotherguest. Story: [&hellip
Einstein (wuerfelt nicht) is a board game for two players