Below are Shahzad's Articles:
Pandora Launch Titles as of 24 May 2010 (Pandora misc)

All of you, who follow the OpenPandora project, know the first few Pandora’s were shipped. Another bunch of Pandora’s are assembled while you read this small article. While the Pandora’s are on the way to their new homes, here is a small list of games, which can be considered “Launch Titles”. The list is an almost perfect time line, whereas [&hellip

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It finally happened (Pandora misc)

News from the official blog: … I’m slightly maaad! Well, yes, that’s basically also true… but this time, another thing came true: The Pandora! Yep, we started assembling and already shipped out some of our babies yesterday! What a relief! Craig, Michael and Fatih are already working together with other folks to build Pandoras, I’ll join them on Monday. I’ll [&hellip

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Community Codec Package (Pandora misc)

Due to licensing issues, the Pandora does not have any licensed codecs like MP3 or MPEG-Video installed on the default OS. You can install them using this Codec Package. This package will install Gnome-MPlayer as well as a lot of audio / video-plugins and enables NTFS-support. To install it, simply download the .PND-Package and place it into either the /pandora/menu [&hellip

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Pandora Hotfix Pack I (Pandora misc)

Just after the Pandora dev team started shipping the first Pandoras, they found out that some Python packages had gone missing in the OS – and that the kernel had one bug. The problems are fixed and you are highly advised to install the HotFix package when you receive your Pandora

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D-Pad Hero II (NES Game)

D-Pad Hero is a series of rhythm/music games for the Nintendo Entertainment System (NES). D-Pad Hero pays homage to the teams own favorite NES games and popular music artists. It’s their vision of what music games might have been like in the NES heyday. Make sure to also pay attention to D-Pad Hero I! If you do not have a [&hellip

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DSx86 v0.13 (Beta) (DOS emu for NDS)

DSx86 is a PC emulator for Nintendo DS. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. Release notes: This version actually has the longest list of changes in any version yet, but the great majority of the changes are new graphics opcodes and support for new INT calls and port I/O [&hellip

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Powder (Build 114) (GBA Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait. Changes: Help menus are no longer off by one. (Patrick Don’t have one, Matt_S, Sam Spencer, Alex Marsh, Robert Barber, mattock) Remove potential crash [&hellip

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Powder (Build 114) (NDS Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait. Changes: Help menus are no longer off by one. (Patrick Don’t have one, Matt_S, Sam Spencer, Alex Marsh, Robert Barber, mattock) Remove potential crash [&hellip

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Powder (Build 114) (iPhone Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait. Changes: Help menus are no longer off by one. (Patrick Don’t have one, Matt_S, Sam Spencer, Alex Marsh, Robert Barber, mattock) Remove potential crash [&hellip

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Powder (Build 114) (PSP Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait. Changes: Help menus are no longer off by one. (Patrick Don’t have one, Matt_S, Sam Spencer, Alex Marsh, Robert Barber, mattock) Remove potential crash [&hellip

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