The Retro Hour is your weekly dose of retro gaming and technology news, views and interviews from the UK. Content: We catch up with C64 legend Jeroen Tel of Maniacs of Noise about his classic game, demo and cracktro soundtracks. https://soundcloud.com/the-retro-hour/c64-legend-jeroen-tel-of-maniacs-of-noise-the-retro-hour-ep
Progress for Tanglewood by Big Evil Corporation doesn’t stop! Quote: One major piece of feedback from our testers was that they didn’t understand the checkpoint system, mostly because the checkpoints are invisible and scripted based on game events. We’ve changed how it works, and added these totem pole checkpoints which light up when you reach one
Owen still works heavily on Newo Fox for Nintendo’s Wii. Quote: As long as I keep it below 100% the game will stay at 60fps. Debug text “Split”. It fluctuates between 41 and 70 because I dont update the spatial grid every frame and some frames are busy because of bullets, explosions etc
Chris Covell teaches us PC-Engine coding! PCEngine-Turbografx ASM Programming ep04a 6280 CPU Introduction Watch this video on YouTube. Quote: If you’re already familiar with the new instructions of the 65c02 and HuC6280 CPUs, you could skip this video. I just give a quick overview of what the new and unusual opcodes do
Retro Asylum #180 is here! Content: Dean Swain & Chris O’Regan are back with all of the latest retro gaming related news, answering your #askRA questions and discussing joysticks, control pads and all manner of input devices
Michael Chiaramonte shows us once again how to do some NES Programming. NES Programming #14 – Part 1 – Exporting from the tool Watch this video on YouTube. Quote: We actually got something exporting from the tool! After showing how that works, I add functionality for detecting file system changes and start writing out the sprite data structure. Next stream, [&hellip
Tech in a Minute: The PlayStation, by It’s a Pixel THING. History and Origins of the PlayStation (PS1) Watch this video on YouTube
Chris Covell teaches us PC-Engine coding! PCEngine-Turbografx ASM Programming ep03 – links and software Watch this video on YouTube. Quote: In Episode 03, I go through the necessary steps of d/ling emulators & an assembler (plus support libraries) and go over image editing tools, all in preparation for making our first PCE code
Tech in a Minute: The TurboGrafx 16 & PC Engine, by It’s a Pixel THING. History and Origins of the TurboGrafx 16 / PC Engine Watch this video on YouTube
10 PRINT CHR$(205.5+RND(1)); : GOTO 10 is a concise and elegant single line of code written in BASIC for the Commodore 64 sometime in the early 1980s. When run, it produces a maze-like pattern on the screen in an endless loop. Sven Dahlstrand rewrote this one-liner for the original Game Boy, written in assembly language using the RGBDS toolchain. ROM, [&hellip