Simply shows how much of your packet data quota you’ve used so far this month
Another version of an all time classic. Written using MicroLua
Pokemon Battle is an unofficial and unlicensed RPG game, based around Pokemon
This program shows a small info window during incoming/outgoing call. It contents country, region, city (or mobile operator) and LOCAL TIME in that place (worldwide)!
Last chance allows you to define phone numbers to notify through SMS that you are running out of battery. GPS position and, if network is available, street position are sent too. SMS is sent when a user definable battery level is reached
Challenge your memory with this fun to play puzzle game. The goal is to match the colors on a board by remembering the colors seen previously. Features multi-levels and world score. Compete with powerful brains all over the world! World score is based on both time and moves. Changes: A new mode with double colored cells is added
DSx86 is a PC emulator for Nintendo DS. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. Changes: Mouse emulation using the touchpad. If you have not mapped the SELECT key to a PC key, it works as a toggle to swap the screens so that you can use the stylys as [&hellip
Achtung Wii Kurve is a clone of the computer game Achtung Die Kurve ( http://en.wikipedia.org/wiki/Achtung_die_kurve ). It differs in that it has alot of customization- and control options and actually includes music and sounds. The game supports up to 12 players. Changes: Updated to GRRLIB 4.2.0. Changed background music format from .ogg to .mp3 Added possibility to pause. Now sorting [&hellip
Mplayer CE is a fork of the Team Twiizers MPlayer port, combining elements of MPlayerWii and GeeXbo
rRootage is an open-source “bullet hell” abstract style shoot-’em-up written by Kenta Cho from Japan, ported to GP2x by Senor Quack. Changes: * Many optimizations in the OpenGLES drawing code. More complete conversion to fixed-point math, along with ARM ASM fixed-point divide and conversion of float divides to multiplies where possible. Now most any scene is 20-60fps. Levels 8-10 are [&hellip