Category: Atari 2600

Last Mobile Space Battalion (Release 3) (A2600 Game)

Phillip has updated his game “Last Mobile Space Battalion”. It’s a mix of Space Invaders and Yar’s Revenge.

Release notes:

Well, here is the last binary and source code for Last Mobile Space Battalion.
I’ve made wonderful progress here today. I got rid of the satellite flickering by putting the scrolling code in the HBLANK section. I also added some reward levels at 2000, 3000, and 4000 points. And I gave the UFO a new sprite also.

I don’t think that there will be any more work done on this. My website has just expired. Talk about rotten timing

Anyway, this was a fun project. It turned out great. Be sure to download this right away; I cannot say with any certainty that you will be able to find it anywhere in the future, now that my website is no mas.

Phillip S.

http://www.atariage.com/forums/index.php?showtopic=129374

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Last Mobile Space Battalion (28-07-2008) (A2600 Game)

Phillip has updated his game “Last Mobile Space Battalion”. It’s a mix of Space Invaders and Yar’s Revenge.

Release notes:

Cool, the advice really worked. I was able to do a lot of the things that I wasn’t able to do before. I got a wider shots for the alien and scrolling satellites. Also got an end to the game (when player gets hit you hear a beep, then you see laser beams.) Also got rid of the compilation error. Thanks.

The link is the same. Just download again and try out the improved game. Let me know what you think.

Phillip

http://www.atariage.com/forums/index.php?showtopic=129226

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Pitch N Catch (23-07-2008)

Choose a play and watch it unfold, as your teammates run along their routes…

Get ready to pass the ball to an open catcher, and lead him to the goal zone !

But watch out for the blocky-blocker, who can intercept the ball and stop your catchers before they score.

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Vong (22-07-2008) (A2600 Game)

Vong stands for “Vertical Pong” and is a Pong game for Atari 2600.

Release notes:

Here is the last NTSC version that I am posting. I will not post the final version because I dont want people to make pirate carts. There are also several dummy routines and dummy variables, so hopefully there will be no reverse engineering.

There is no longer joystick support, I perfected my paddle reading routine and adapted it to the kernel, so now there is accurate paddle support (tested on real hardware, works fine). I am still going to fine tune the PAL AI, so I am not going to post a PAL version of this until I do so.

http://www.atariage.com/forums/index.php?showtopic=123455&st=75

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