Category: Atari 2600
Adventure Game v1.82 (A2600 Game)

Atarius Maximus has released another update to his “Adventure Game”.

Changes for this revision:

1. Changed the random locations of the hidden keys for the locked cave entrances.
2. Changed the boulder movement in the rail car sequence when there is a collision.
3. All screens (except for hidden rooms and mini-games) now have the earthquake effect when you fire your gun, however you only get the falling rocks when you’re inside of a locked cave. If you touch the playfield, you get the rumble sound. When you fire your gun, it’s still just the gunfire sound.

http://www.atariage.com/forums/index.php?showtopic=108757&st=225

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GoSub2 (Build 45) (A2600 Game)

GoSub2 from atari2600land has been updated… Build 45 is out!

http://www.atariage.com/forums/index.php?showtopic=111854&st=75

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Bee Ball v5.8 (A2600 Game)

LS_Dracon has updated his volleyball style game for A2600 where you are a bee and throw a “honey ball” at the CPU-opponents field.

http://www.atariage.com/forums/index.php?showtopic=109531&st=75

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2 Player Adventure v0.5 (Fix) (A2600 Game)

Fort Apocalypse has updated his “2 Player Adventure” game for Atari 2600.

This release should fix “flickering” problems and corrects few maps.

http://www.atariage.com/forums/index.php?showtopic=114436

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Bee Ball v5.4 (A2600 Game)

LS_Dracon has updated his volleyball style game for A2600 where you are a bee and throw a “honey ball” at the CPU-opponents field.

Now there are two binaries, one for PAL and one for NTSC.

http://www.atariage.com/forums/index.php?showtopic=109531&st=50

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Bee Ball v5.3 (A2600 Game)

LS_Dracon has updated his volleyball style game for A2600 where you are a bee and throw a “honey ball” at the CPU-opponents field.

Changes:

I made a quick update, fixing the screen freeze. In machover, the screen pause for few seconds, and return to title screen.

http://www.atariage.com/forums/index.php?showtopic=109531&st=50

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2 Player Adventure v0.5 (A2600 Game)

Fort Apocalypse has updated his “2 Player Adventure” game for Atari 2600.

Release notes:

Here it is! “Finished”. Am too low on space to fit baby dragons in at the moment, but if you can help me find space, I’ll add them in as well as ability to reset the game and a better win reward (currently you get death)

http://www.atariage.com/forums/index.php?showtopic=114436

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GoSub2 (Build 40) (A2600 Game)

GoSub2 from atari2600land has been updated… Build 40 is out!

Changes:

While I was playing GoSub 2, I thought “Man, this is silent. I think I’ll add some music.” So I did. This version has the in-game music. Let me know what you think of it. I’m not exactly a composer by all means, but it’s something. This is the last update for the day.

http://www.atariage.com/forums/index.php?showtopic=111854&st=50

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Adventure Game v1.64 (A2600 Game)

Atarius Maximus has yet released another update to his “Adventure Game”.

Release notes:

As I suspected it would, the falling rocks caused some hardware compatibility problems. I had to remove that feature. I think the gameplay additions have come to an end – anything else I add now just causes more problems. There just aren’t any cycles left to add more features.

I was working a little bit on adding a titlescreen song, and I’ve got the music engine code working. The only problem is the song itself — it’s from the demo by Kirk Israel at ( http://www.alienbill.com/2600/basic/music/ ), so it’s the same title music as Joust Pong/FlapPing. Now that I’ve got a working music engine, I might be able to come up with a workable title song. I’m just not very good at making music.

So, here’s the latest update, minus the falling rocks, with the addition of a title screen song.

http://www.atariage.com/forums/index.php?showtopic=108757&st=200

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GoSub2 (Build 39) (A2600 Game)

More news about GoSub2 from atari2600land are on the way too… Build 39 is out!

Changes:

I think I’ll keep the name GoSub 2 for now unless I hear more opinions about GoSub Returns. Nothing new except added a sonar ‘ping’ noise at the title screen. Also, if someone has a way to test this on real hardware, I’d appreciate it if it was.

http://www.atariage.com/forums/index.php?showtopic=111854&st=50

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