Category: Atari 2600
Short: Titan Diamonds is a game with Lunar Lander style elements.
Long: In the year 2574 a lot of things have changed. Humans have colonized our solar system and the O81b “flying saucer”is the primary means of getting around town. However, some things don’t change, specifically the need for diamonds. In 2574, the largest known diamond in the solar system was found in the moon, Titan. But in the process of trying to mine it, the 2 petaton atomic bomb used was overkill and scattered diamonds across the planet and across the solar system. You are one of the many that have equipped their O81b’s with rock blasters and set off to mine for the diamonds. But watch out, the explosion also caused a lot of meteorites! Good luck diamond hunter, and get rich!
GoSub2, the successor of GoSub has been updated… Build 54 is out!
Changes:
Figured out my problem. It was a stupid typing error and not the variables’ fault. Well, anyway, I got started on the mini-game. To access what I have so far, at the title screen, press the select switch until the first number is 2, then press switch reset. To start the game, player 2 presses fire. I’m having trouble with player 2’s sub to avoid. As you can see, it’s not resetting to the top as quickly as player1’s sub to avoid is. I need some help with this.
http://www.atariage.com/forums/index.php?showtopic=111854&st=75
Fort Apocalypse has updated his game “Titan Diamonds”.
Changes:
* can now explode by hitting playfield (can sometimes hit it safely, sometimes you can’t- some chance involved!)
* self-destruct sequence before killed (length depends on “random damage” caused by hitting playfield or getting shot)
http://www.atariage.com/forums/index.php?showtopic=116345
Fort Apocalypse has updated his game “Titan Diamonds”.
Release notes:
Here is 0.3. Basically the game is almost done as I described it with the exception of a life counter because I ran out of memory (4k top). Has sound, lander collisions, lander explosions and dropdowns after dying, game ends at 10 points. Get points by killing other player or finding diamond.
There is a slight bug in the 2 player scorecolor. Curtis, if you have time can you check to see why score2 keeps flickering red when you call pfpixel/pfread too much? Thanks!
http://www.atariage.com/forums/index.php?showtopic=116345
GoSub2, the successor of GoSub has been updated… Build 54 is out!
http://www.atariage.com/forums/index.php?showtopic=111854&st=75
The PAL version of the recent “Bee Ball” release is out…
Bee Ball is a volleyball type game, but the difference matters. You and your CPU player are bees and of course you don’t push around any ordinary volleyball, no it’s a honeyball!
http://www.atariage.com/forums/index.php?showtopic=109531&st=100
atari2600land is still working on his Qix style Atari 2600 conversion.
Release notes:
If I made the playfield 200 pfblocks, then I could just divide the # of pfblocks filled in by 2 to get a %. This is what I did in this next version. Also, the automatic line stops once you reach a playfield block, whether it be the border or not and adds the %age to the score (the 5th figure should be a ‘%’, I just haven’t gotten around to making it yet.
http://www.atariage.com/forums/index.php?showtopic=91578
Bee Ball is a volleyball type game, but the difference matters. You and your CPU player are bees and of course you don’t push around any ordinary volleyball, no it’s a honeyball!
This version fixes a graphical glitch, introduced in yesterdays update.
http://www.atariage.com/forums/index.php?showtopic=109531&st=100
GoSub2, the successor of GoSub has been updated… Build 53 is out!
Release notes:
Added levels 22-24. I think I’ll work on a Street-Racer-type minigame soon so the monotony of level designing doesn’t wear on me.
http://www.atariage.com/forums/index.php?showtopic=111854&st=75
Bee Ball is a volleyball type game, but the difference matters. You and your CPU player are bees and of course you don’t push around any ordinary volleyball, no it’s a honeyball!
Release notes:
It’s AI update, the unique way I found to fix that bug mentioned by Nathan is disable Stroke movement, in ball served by bee judge. You need touch the ball at first, to do stroke, but this time is enought to respositioning opponent player, to try blocking. And in overall, AI is more competitive. Still easy, but more challenging. I not fix the screen jump bug yet.
For now there is just a NTSC version, PAL version might follow.
http://www.atariage.com/forums/index.php?showtopic=109531&st=100