Category: Atari 2600
GoSub2 (Build 65) (A2600 Game)

GoSub2, the successor of GoSub has been updated…

http://www.atariage.com/forums/index.php?showtopic=111854&st=100

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GoSub2 (Build 62) (A2600 Game)

GoSub2, the successor of GoSub has been updated…

http://www.atariage.com/forums/index.php?showtopic=111854&st=75

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GoSub2 (Build 60) (A2600 Game)

GoSub2, the successor of GoSub has been updated…

Changes:

I put sfx back in (getting an extra life, shooting missile, and hitting octopus with missile), and the # of lines still stands at 262, so I don’t think the screen should jump when playing on a real 2600. I’m done with the “engine”, so all I have left to do is create 70 mazes. Help would be nice. The mazes are 15 pfblocks high and 32 pfblocks long.

http://www.atariage.com/forums/index.php?showtopic=111854&st=75

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GoSub2 (Build 58) (A2600 Game)

GoSub2, the successor of GoSub has been updated…

Changes:

I did a whole bunch of optimizing code and have changed the way GoSub 2 works. I took out the minigame (see post above for why). The only changes in the regular game is:
+ Sub is now white
+ no sfx except for crashing into walls and level clearing music.

I did this so the # of lines would remain at 262. It’s been working so far. I am also going to not have a mini-game (but there is an Easter egg.), so the # of mazes will be somewhere around 100.

http://www.atariage.com/forums/index.php?showtopic=111854&st=75

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Bee Ball v6.4 (A2600 Game)

Bee Ball is a volleyball type game, but the difference matters. You and your CPU player are bees and of course you don’t push around any ordinary volleyball, no it’s a honeyball!

Notes from LS_Dracon:

I’m work a lot in AI, but the stupid opponent still losing balls. I’m tired to coding this AI, it’s frustrating…

This version still with AI holes, but there new codes to avoid this. Don’t forget the multiplayer game, play against one friend, this game will be more fun.

http://www.atariage.com/forums/index.php?showtopic=109531&st=100

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Nano Man (21-11-2007) (A2600 Game)

Nano Man is supposed to become a scrolling platformer 32k superchip A2600 game and has been updated with a test release.

http://www.atariage.com/forums/index.php?showtopic=113904

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Titan Diamonds v0.6 (A2600 Game)

In the year 2574 a lot of things have changed. Humans have colonized our solar system and the O81b “flying saucer”is the primary means of getting around town. However, some things don’t change, specifically the need for diamonds. In 2574, the largest known diamond in the solar system was found in the moon, Titan. But in the process of trying to mine it, the 2 petaton atomic bomb used was overkill and scattered diamonds across the planet and across the solar system. You are one of the many that have equipped their O81b’s with rock blasters and set off to mine for the diamonds. But watch out, the explosion also caused a lot of meteorites! Good luck diamond hunter, and get rich!

Changes:

0.6 minor changes mostly. refactored some code to make it smaller. tried making playfields smaller by using pfvline and pfhline but that didn’t work. lander position during select mode raised one pixel. fixed so won’t have quake and sound if you land on your base, and fixed player 2 collision sound. falling diamond

http://www.atariage.com/forums/index.php?showtopic=116345

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Tritris (20-11-2007) (A2600 Game)

atari2600land, one of the most active (batari basic) coders on Atari 2600 has released a new game.

It’s Tetris with the shapes of Trioncube (made with three blocks instead of four).

http://www.atariage.com/forums/index.php?showtopic=116722

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Bee Ball v6.3 (A2600 Game)

Bee Ball is a volleyball type game, but the difference matters. You and your CPU player are bees and of course you don’t push around any ordinary volleyball, no it’s a honeyball!

Changes:

– Screen jump bug fixed!
– I hope the “raquet lost” bug was fixed too (left bee lost the raquet, and this stuck in the air, weird)
– Well the roll screen bug was already mentioned by Nathan, I not fixed this yet, but I figure for what reason this happen. I made a small fix, still rolling but less perceptible I think, since this not happen in emulators. This is the last bug to be fixed, I hope 🙂

http://www.atariage.com/forums/index.php?showtopic=109531&st=100

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Titan Diamonds v0.5 (A2600 Game)

In the year 2574 a lot of things have changed. Humans have colonized our solar system and the O81b “flying saucer”is the primary means of getting around town. However, some things don’t change, specifically the need for diamonds. In 2574, the largest known diamond in the solar system was found in the moon, Titan. But in the process of trying to mine it, the 2 petaton atomic bomb used was overkill and scattered diamonds across the planet and across the solar system. You are one of the many that have equipped their O81b’s with rock blasters and set off to mine for the diamonds. But watch out, the explosion also caused a lot of meteorites! Good luck diamond hunter, and get rich!

Other release notes:

Features:
* shoot rock in attempt to find diamond that is same color as playfield (also ball) except it flickers (the diamond)
* 2 players
* can shoot opposing player
* get points by collecting diamonds (“win” game at 10 diamonds?)
* may/may not die by hitting playfield
* can select different levels
* can bump into other player
* falling meteorites
* ground quakes when playfield is shot
* player resting position landing strip is “safe” to land on
* self-destruct sequence when lander is damaged (colors of red)

Original Plans not implemented/won’t be implemented:
* landing pad where you refuel (ball) – pfscore not working
* ufo runs across top and shoots down at you – ditched ufo
* lose fuel by hitting playfield – pfscore not working
* run out of fuel and you crash – pfscore not working
* playfield only crumbles when ufo’s shots hit ground – ditched ufo

http://www.atariage.com/forums/index.php?showtopic=116345

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