Category: Atari 2600
atariland2600 has updated his game GoSub2.
Release notes:
Added 4 new mazes, one of which has two exits (51), another one has two paths partway and meet at an intersection near the end (50). So now there’s 52 mazes so far, I’ve made it half-way to my personal goal of 100.
http://www.atariage.com/forums/index.php?showtopic=111854&st=100
atariland2600 has updated his game GoSub2.
Release notes:
Changes:
-When you lose a life, the enemy on screen changes color to yellow.
-Added 3 more mazes
-Opened the Easter egg back up
-Loosely defined what’s in each bank:
Bank 1 – Title screen info
Bank 2 – main game
Bank 3 – main game
Bank 4 – mazes
Bank 5 – Easter egg
Bank 6 – mazes
Bank 7 – maze info
Bank 8 – mazes (empty so far.)
http://www.atariage.com/forums/index.php?showtopic=111854&st=100
LS_Dracon has updated his game Bee Ball 2 times recently and is not at version 7.
Release notes:
Ok another update :
– AI fixes
– Net is 2 lines lower
– 100% of rom space used.
People, as no more rom space, the game is finished!
Sorry to not use all of ideas posted here, I’m novice programmer, and don’t have a good skill to explore at maximun the 2600.
Originally this game was to be single player, with no button use.
Entire game was re-coded 2 times, and every single code (movement, collisions, button moves, animations, ball, kernal, AI etc…) was rewrite at least 3 times!
90% Of codes in this game I never use before, the true only sprite draw and a bit of animation I already had study. The fractional movement, 48 bit sprites, repositioning multiple objects, music, AI etc… is completly new for me.
I need say thanks for everyone who tested this game, and give-me feedbacks.
Thanks to Albert, Nathan Strum, SpiceWare, Impaler_26, BlackJack, rheffera, Alex_79, R-Type2600, Cybergoth, espire8 and all people from Atari Age forum
Special thanks to Michael (SeaGTGruff) he post nothing in this topic, but help-me in the first bug I fond, in prototipe version. This game I started to code in Dez/06 so 1 year working on it, I need some days of vacation :p
Just for curiosity, in fist post I told this game was created by one friend. He create the main game concept (that is, bee using raquets). This port to Atari 2600 is very different, in original the bee don’t use button, you can’t do a stroke or block. Don’t have a Bee Judge serving balls and other things. But the interesting, this friend create this concept based in a mosquito character I create in 2003. I draw some sprites and he use some elements in his game. I don’t have the original game anymore, I lost it, but I found a SnapShot, see the image below. 🙂
http://www.atariage.com/forums/index.php?showtopic=109531&st=125
Fort Apocalypse updated his Waterskier game for Atari 2600.
Release notes:
0.3 – has enemies different for each level 2 trees, 3 buoys, 1 tree, 3 man eating plants (for level 1-4).
Will try to add sound and minigame for next version. Would definitely like to look into superchip features in future version.
Let me know what you think. I can still make you die after missing 3 cans if you’d like. I also thought about adding a jetskier that tries to cross your path, but that may be too frustrating since the skier can’t turn quickly.
http://www.atariage.com/forums/index.php?showtopic=117201
atariland2600 has updated his game GoSub2. It’s now at build 74.
Release notes:
Added two more mazes. Also, if you touch an enemy for too long (about 1/3 of a second), you lose a life.
http://www.atariage.com/forums/index.php?showtopic=111854&st=100
atariland2600 has updated his game GoSub2. It’s now at build 71a.
Release notes:
Well, after three hours of trial and error, I finally figured out how to make the sub move through the octopus and shark slowly. The shark sprite is a temporary one until I find a better one. As for one enemy being confined to the walls like the sub, how would the intro work? The intro being once the level starts (or it’s shot), it enters from the side.
http://www.atariage.com/forums/index.php?showtopic=111854&st=100
Fort Apocalypse has released a new A2600 homebrew game called Waterskier.
Release notes:
version 0.2 – fully functioning game where you try to pick up “cans” in the water (or air). Thought this would be less boring than slalom. 4 levels: freshwater, seawater, night, and blood. Open to suggestions. I want to add a minigame where you have to avoid snapping shark while getting back in the boat when you fall (but you can’t fall in current game).
http://www.atariage.com/forums/index.php?showtopic=117201
atariland2600 has updated his game GoSub2. It’s now at build 70.
Release notes:
Here’s two enemies, but this probably won’t work because
#1 – the enemies aren’t really enemies. You can touch them for a long period of time and nothing happens.
#2 – I drew a crappy shark sprite.
I need some help with #1 unless people would like it if you touch them, you’d lose a life automatically (i.e. no grace period.) And, I’d like some help with a decent-looking shark sprite as well.
http://www.atariage.com/forums/index.php?showtopic=111854&st=100
GoSub2, the successor of GoSub has been updated…
Release notes:
I cut off the sfx for the torpedoes and brought back scoring with this version. These were quick changes to make. I’ll add some quick speed thingy soon. Thanks for the comments and feedback so far. Does anyone have a suggestion as to how a possible bonus round would work?
EDIT: The scoring will work properly if you change this
if byte3=$A0 then byte3=$10
to this:
if byte3=$A0 then byte3=$00 : byte2=byte2+$01
This fix will be in the next version I release.
http://www.atariage.com/forums/index.php?showtopic=111854&st=100
Bee Ball is a volleyball type game, but the difference matters. You and your CPU player are bees and of course you don’t push around any ordinary volleyball, no it’s a honeyball!
Todays release is a SCEAM version of Bee Ball. This makes this game available for PAL, NTSC and SCEAM.
http://www.atariage.com/forums/index.php?showtopic=109531&st=100