Category: Atari 2600
Paint The Town Red (24-12-2007) (A2600 Game)

Recently atariland2600 released a game called “Project X”. He now renamed it to “Paint The Town Red”.

Release notes:

Changed the name to “Paint the Town Red” and changed it so you don’t go to the next level when you hit what’s already been painted (in fact, nothing happens. Should you die, or is it OK the way it is now?)

http://www.atariage.com/forums/index.php?showtopic=118492

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Project X (A2600 Game)

atariland2600 comes up with a new game “Project X”.

Release notes:

Here’s a game I’m working on called Project X. The instructions are included in the zip file. Basically, it’s like a combination of Qix & Surround where you try to cover as much as the boards as possible without getting killed. What do you think of it?

http://www.atariage.com/forums/index.php?showtopic=118492

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Zeta WIP (23-12-2007) (A2600 Game)

MausGames released his first “Work in progress” of Zeta. Explore caves and have fun!

Release notes:

This was an experiment with very large maps. 100 Chambers for the first area alone! Use the Select Switch to see where you are! The first area only has one exit, so far nothing happens when you get to it. Now that I have a ship exploring a cave, I’m not sure what to do with this. Suggestions?

http://www.atariage.com/forums/index.php?showtopic=118560

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Christmas bB Greeting Card 2007 v0.7d(A2600 misc)

Here comes a “Christmas bB Greeting Card 2007” for the Atari 2600 community, coded by atari2600 land.

http://www.atariage.com/forums/index.php?showtopic=118521

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Monkey Love (21-12-2007) (A2600 Game)

Lost Monkey presents his long time project “Monkey Love” to the public.

Release notes:

Here is my WIP – “Monkey Love” – based on the “Fire” Game and Watch and the adaptation called “Puppy Love” in Earthworm Jim 2…

I have been working on getting this game out since 2002 – on and off, although more off than on, as I have hit many walls along the way –

I decided this past October to give it a shot using bB and am really impressed with the results to this point… kudos to Batari, you have made this project fun again…

The game has gone through many storyline changes over its development – the bouncing things have changed from bombs to babies to presents to monkeys…

Right now I have the bounce patterns set up, and am working at changing the sprites (these are actually the baby sprites from 2002) and setting up level patterns…

http://www.atariage.com/forums/index.php?showtopic=118497

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Squish Em (15-12-2007) (A2600 Game)

You are climbing a building, trying to reach the suitcase of cash at the top. Watch out for all the nasty critters that are trying to knock you off, and watch out for the falling bricks as well. If you can’t avoid the critters, or you need to relieve a little stress, you can always Squish ‘Em instead!

A PAL and NTSC version is available!

http://www.atariage.com/forums/index.php?showtopic=117452&st=0

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Squish Em (12-12-2007) (A2600 Game)

You are climbing a building, trying to reach the suitcase of cash at the top. Watch out for all the nasty critters that are trying to knock you off, and watch out for the falling bricks as well. If you can’t avoid the critters, or you need to relieve a little stress, you can always Squish ‘Em instead!

A PAL and NTSC version is available!

http://www.atariage.com/forums/index.php?showtopic=117452&st=0

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GoSub2 (Build 82) (A2600 Game)

atariland2600 has updated his game GoSub2.

Release notes:

Here’s a better version, with some changes:
+ Time bar at top begins once you press a button.
+ Octopus’s and Shark’s minimum y movement increased for bonus levels.
+ Every 100 points gets you an extra life.
+ And a couple other things.

Since apparently 2600IDE has a limit of having a 64k .bas file, all I can do now is make minor changes 🙁 In case you’re wondering, GoSub 2 is about 20K right now. Wish I could take advantage of the whole 32 I have, though.

http://www.atariage.com/forums/index.php?showtopic=111854&st=100

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GoSub2 (Build 81) (A2600 Game)

atariland2600 has updated his game GoSub2.

Release notes:

Since I can’t type in code in 2600IDE any more, I had to reduce the number of mazes to 55 🙁 But after every nine mazes is a bonus round in which you try and shoot the octopus and shark as many times as possible for a set amount of time (represented by the time bar at the top.) This doesn’t really do much except boost your score, and I’m wondering if I should make it so every 100 points you get an extra life.

http://www.atariage.com/forums/index.php?showtopic=111854&st=100

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Squish Em (11-12-2007) (A2600 Game)

You are climbing a building, trying to reach the suitcase of cash at the top. Watch out for all the nasty critters that are trying to knock you off, and watch out for the falling bricks as well. If you can’t avoid the critters, or you need to relieve a little stress, you can always Squish ‘Em instead!

A PAL and NTSC version is available!

http://www.atariage.com/forums/index.php?showtopic=117452&st=0

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