Category: Atari 2600
GoSub2 from atari2600land has been updated… Build 40 is out!
Changes:
While I was playing GoSub 2, I thought “Man, this is silent. I think I’ll add some music.” So I did. This version has the in-game music. Let me know what you think of it. I’m not exactly a composer by all means, but it’s something. This is the last update for the day.
http://www.atariage.com/forums/index.php?showtopic=111854&st=50
Atarius Maximus has yet released another update to his “Adventure Game”.
Release notes:
As I suspected it would, the falling rocks caused some hardware compatibility problems. I had to remove that feature. I think the gameplay additions have come to an end – anything else I add now just causes more problems. There just aren’t any cycles left to add more features.
I was working a little bit on adding a titlescreen song, and I’ve got the music engine code working. The only problem is the song itself — it’s from the demo by Kirk Israel at ( http://www.alienbill.com/2600/basic/music/ ), so it’s the same title music as Joust Pong/FlapPing. Now that I’ve got a working music engine, I might be able to come up with a workable title song. I’m just not very good at making music.
So, here’s the latest update, minus the falling rocks, with the addition of a title screen song.
http://www.atariage.com/forums/index.php?showtopic=108757&st=200
More news about GoSub2 from atari2600land are on the way too… Build 39 is out!
Changes:
I think I’ll keep the name GoSub 2 for now unless I hear more opinions about GoSub Returns. Nothing new except added a sonar ‘ping’ noise at the title screen. Also, if someone has a way to test this on real hardware, I’d appreciate it if it was.
http://www.atariage.com/forums/index.php?showtopic=111854&st=50
Here comes another update of Bee Ball!
Changes:
New version, Head Butt added! Thanks to BlackJack for suggestion, and I realy need say thank you because this turned into a cool move!
“Head butt” not avoid only ball missing, this can be usefull for surprise attack too. Is funny defend a spike with this. To a quick look, wait ball hit the raquet, then press back and stop.
1 – Only works if ball is going to back, so not mess the gameplay.
2 – Only works when ball hit the bee’s head, ya rly, the ball change horizontal direction, and vertical speed have a fixed value (never change)
3 – You can use this for blocking, if ball is in our side (becouse the button turn to stroke)
4 – Now the opponent is a bit hard…
Also, fixed the corner bug, some changes in AI, and small graphic changes in background.
(I have not set the head butt information for AI yet).
Here’s the binary.
http://www.atariage.com/forums/index.php?showtopic=109531&st=25
LS_Dracon updated his volleyball with bee’s style game three days ago.
Changes:
-Finished AI code. It’s the best I can do in this 4k game.
-Re-added bee judge animation
-Fixed many bugs
http://www.atariage.com/forums/index.php?showtopic=109531&st=25
Some more news from atari2600land. His sequel to GoSub is getting more shape.
Release notes:
A few minor changes and new level 4 (this binary starts at it.) Changes include more b&w switch programming (all b&w/color switches should work at every place.) Also, a few minor changes in the minigame.
http://www.atariage.com/forums/index.php?showtopic=111854&st=50
atari2600land is bringing up a new game for Atari 2600 called “Daffy Redux” (for now).
Release notes:
Yes it is. Right now I’ve just been going on screenshots and what NP has to say about the game, but I plan to get the game this weekend (if I can find it) so I know what I’m doing better. Thank you for the compliments. I’ve decided to take the lines from the diamond away and added a title screen which looks a little…colorful right now since the program randomly chooses colors at the top, and then goes into the game with the same colors. As of now, I’m just fooling around with the title. Right now, it’s “Daffy Redux.” Any other title suggestions are welcome, though. But the title screen needs to be changed unless I can find a workaround with the pfcolors thing. I’ll just make the COLUPF in the game one color.
There is no binary available yet, just the BATARI Basic source.
http://www.atariage.com/forums/index.php?showtopic=114813
Atarius Maximus has released another update to his “Adventure Game”.
Release notes:
I’ve had this version ready for a while, but I haven’t had any time to test it at home on the CC2. This update may cause hardware compatibility problems, so I may have to remove or change this feature. There are now rocks that fall in a random pattern after you kill an enemy, but only when you’re in the locked cave areas. If you fire your gun or touch a playfield wall, they will fall faster. I wanted to make those areas of the game a little more challenging, so that worked out well. There were no other changes to this version.
http://www.atariage.com/forums/index.php?showtopic=108757&st=200
Fort Apocalypse has updated his “2 Player Adventure” game for Atari 2600.
Release notes:
0.4 release – For one or two players.
Dragon and Eye are enabled and attack and can kill you. You can kill them with the staff. Rooms make sense (somewhat) and there is somewhat of a map. Two castles. No point to game yet except to kill dragons and floating eyes with staff.
What do you think? All ideas are welcome!
http://www.atariage.com/forums/index.php?showtopic=114436
atariland2600 in the house again, with another update of his children’s game port “Kindercomp” to the Atari 2600.
Release notes:
And now, ladies and gentlemen, I give to you Subtraction! Choose between addition and subtraction with the left difficulty switch. I did see the problem that popped up about the number 7 and fixed it. Any comments about the game so far would be appreciated.
(By the way, you can skip the intro and go directly to the game I’m working on at the moment by pressing FIRE at the Spinnaker screen.)
http://www.atariage.com/forums/index.php?showtopic=114570