Category: ColecoVision
Mark2008 is still heavily working on porting Frog Feast to the Coleco Vision. A new version as of 23rd December has been released.
Release notes:
I was in my local k-mart today, and they had for $9.99 the joystick game Intellivision lives, and it had a game on it called Frog Bog…..that surely must be the inspiration for Frog Feast.
It was really interesting to read about it, the same guy who wrote the Exec for Intellivision wrote the Atari VCS version of this game, called Frogs and Flies.
I’ll post later what he had to say…interesting because he was totally disparaging of the 2600…and its almost funny to read today.
It looks like too, that the Intv and Atari 2600 games had a bit more gameplay than this Frog Feast….but of course looked like total garbage, visually speaking….Frog Bog was a good game for Intellivision though…
Anyway….loggged in for the guy who wanted a screenie…this rom will allow you to take a screen shot…it’s just a partial port….one frog moves a little bit….currently he still can walk on water….just some of the routines were implemented.
I’ll post a much better rom of the game this weekend, if everything goes as planned.
http://www.atariage.com/forums/index.php?showtopic=117921
Here comes a christmas release from PkK:
Release notes:
A few month ago I’ve started working on Tunnels & Trolls for the ColecoVision. Due to lots of university work I wasn’t able to make anything really interesting yet though.
However I just took my old code and made it into a little techdemo. It’s a map viewer. The map is rather big for a ColecoVision game. Most of it is just a huge swamp. However you start in the map’s upper left corner and it takes about 6 minutes of continuous scrolling to reach the swamp.
Here’s a map description so you don’t get lost:
You start in a small rural village with some houses, a pond and some fields where crop is planted. Some trees surround the village. Two roads lead out of the village. One leads to the south, where it approaches some farms (you find them south and west of the road at the roads’ second big turn to the east) before it turns east and north. The other road leads east, then turns south (southwest of the turn is a forest, east of the turn is some rocky area and further east a forest and a river). Where the two roads meet another road goes to the east, leading to a river. On the other end of the bridge a gate guards the entry to a town. North of the town is a forest. If you follow the road for some time, then go southeast where it splits or follow the river leading south you’ll reach a lake. There’s a town at the lake’s north shore. Farms are scattered throughout the area.
I’ve attached screenshots of the pond in the starting village and the bridge with town gate.
As you can see this simple techdemo needs about 29KB, so I’ll have to sacrifice some of what you see in this demo to be able to make a game out of it.
Merry christmas to all of you!
Philipp
http://www.atariage.com/forums/index.php?showtopic=118543
Mark2008 is still busy with porting Frog Feast, a Frogger like game, over to the Coleco Vision.
Changes:
1. fix the high frog jump
2. put the score on the scoreboard (currrently its on the bottom of the screen).
3. optimize certain things that bog the animations down (original author has very clean looking code, but many of the loops are not necessary and just slowing things down).
4. put the sound back in.
5. splash animation
6. music on title screen
7. when going back to the title screen the 2nd time, keep scores on the score boards.
http://www.atariage.com/forums/index.php?showtopic=117921
Mark2008 is working on a port of “Frog Feast” to the Coleco Vision. He hopes to finish the port this weekend – let’s see how it will develop.
http://www.atariage.com/forums/index.php?showtopic=117921
You are the captain of the proud Maid of the Mist, taking tourists to view Niagra Falls. Sounds easy? Well, to keep from being fired you need to keep your ship in ship shape, by avoiding rocks and logs in your way. Hit one, and your ship will slow, and you will risk falling behind. Hit too many and you’ll sink. Watch for the dreaded whirlpools which are sure to sink you.
You are the captain of the proud Maid of the Mist, taking tourists to view Niagra Falls. Sounds easy? Well, to keep from being fired you need to keep your ship in ship shape, by avoiding rocks and logs in your way. Hit one, and your ship will slow, and you will risk falling behind. Hit too many and you’ll sink. Watch for the dreaded whirlpools which are sure to sink you.
http://www.dcemu.co.uk/vbulletin/showthread.php?t=78269
Tetris for Coleco Vision systems.
DacMan is a PacMan clone for Coleco Vision systems and the first Coleco game in the year 2000. You can win bronze, silver and gold medals when clearing specific mazes.
A classic videogame made only with characters (less than 8). Not challenging, but good and simple enough to be a good start for all new ColecoVision programmers. Include source code and presentation in powerpoint format.
Dig five mountains with dynamites as fast as you can in this incredible 4k game where you can’t die but can be stuck.
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