Category: Dingoo
DMenu v0.2a (Dingoo Linux Application misc)

Rookie1 updated his menu system for Dingoo Linux which resembles the default Dingoo menu.

Release notes:

I’ve decided to make the setup easier for windows users. Please download dmenu-0.2a.zip instead. It has all the directory structure in place (/local/dmenu and /local/sbin/main). Just directly unzip this file to your SD card and it should work automatically. Enjoy

http://a320.freeforums.org/dmenu-0-2-t809.html

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Mushroom Roulette v1.1 (Beta) (Dingoo Linux Game)

James Fletcher brought his mushroom collecting game “Mushroom Roulette” to the Dingoo.

Items in the game:

Red Mushroom – Gives you 50 Score and 10 Health.
Pink Mushroom – Gives you 150 Score takes 40 Health.
Grey Mushroom – Makes all movable boxes unmovable.
Purple Mushroom – Allows you to destroy one box.
Butterfly – Takes sixth of your Score and a third of your health.

http://dl.openhandhelds.org/dingoo/screenshots/1.png

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PicoDrive v1.35 (Genesis emu for Dingoo Linux)

notaz and A600 brought PicoDrive, a marvellous emulator for the Sega Megadrive/Genesis, to Dingoo Linux (Dingux).

The source code is linked here: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,46,115

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,114

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GMU Music Player v0.7.0 (BETA 4) (FAT) (Dingoo Linux Application)

Gmu is a music player for the Dingoo. Gmu supports Ogg Vorbis, MP3, Musepack, FLAC and various module formats (such as s3m, stm, it, etc.). It also includes a playlist and a file browser.

Quote:

A new Dingux version has been released, which comes with a new rootfs. An EXT3 partition on the SD card is no longer needed. Actually EXT3 support has been dropped from the Dingux kernel in favor of FAT to make installing Dingux from Windows easier and reduce the kernel size. Due to other changes dynamically linked programs need to be recompiled for this Dingux version.

Here is a new Gmu release which is compatible with the latest Dingux release.

http://wejp.k.vu/gmu/new-dingux-released-gmu-update-required

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DMenu v0.2 (Dingoo Linux Application)

Rookie1 updated his menu system for Dingoo Linux which resembles the default Dingoo menu.

Changes:

– Dynamically link against libconfuse since it’s provided by the rootfs. dmenu binary is now smaller
– Remove the mechanism to restart dmenu after the executed program has finished. This is not required anymore if you are using init to respawn dmenu.

http://a320.freeforums.org/dmenu-0-2-t809.html

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Dingux System (20-07-2009) (Dingoo OS)

Dingux System Installation pack. Contains kernels and rootfs. Uses only first FAT partition on MiniSD card.

Release notes:

Big news. Grab both from the google code download section here.

The installation pack includes the kernel images and a root filesystem in ROMFS format. You just need to place both in the root directory of the first (and most likely only) FAT partition of your miniSD card. No need for ext2/ext3 any longer, which should make Windoze users quite happy.

Another big improvement is console and file transfer. As soon as linux boots your PC will detect a new network card and it will be assigned a network address (by a DHCP server in your A320). Telnet to 10.1.0.2 to get console access, FTP to 10.1.0.2 to transfer files.

Enabling networking in the kernel adds enlarges it noticeably, but this is compensated by the removal of ext2/ext3, which is not longer needed and is quite heavy too.

Dingux will try to run the file “local/sbin/main” in your miniSD on startup, and if it exits it will respawn it. Get your menu application of choice, rename it as “main” and place it in “local/sbin” to get it running on startup.

To system menu application developers, I’d advice to use the exec call to launch other applications. The launched application will replace yours in memory (so the menu won’t be sitting silently in the background waiting for the application to end and using precious RAM), and when it exits your menu will be launched again.

I’ve tried to include as many libraries as possible in the root filesystem. If you need some library not included, link it statically as a temporary solution and email me: I’ll try to include it in the next release.

You should notice an important boot speed improvement. The initialization sequence has been optimized in many ways, but the post noticeable is the active monitoring of the miniSD detection. Now the system waits just as long as needed until the miniSD block devices are created, while before there was a fixed delay of one second (the rootdelay kernel parameter was used and the minimum value you can set is one second).

UPDATE: note that existing applications do not work on this new root filesystem. They will have to be recompiled using the new toolchain. I bet developers will catch up quickly.

http://www.dingux.com/2009/07/system-installation-pack-and-toolchain.html

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GMU Music Player v0.7.0 (BETA 4) (Dingoo Linux Application)

Gmu is a music player for the Dingoo. Gmu supports Ogg Vorbis, MP3, Musepack, FLAC and various module formats (such as s3m, stm, it, etc.). It also includes a playlist and a file browser.

Quote:

Here is another Gmu release for the Dingoo. Most notably it fixes an annoying bug where the backlight would not turn back on after a while when the hold mode had been enabled.

http://wejp.k.vu/gmu/gmu-0-7-0_beta4-for-dingux-released

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Blockrage (R2) (Dingoo Linux Game Port)

Blockrage is falling blocks game with a 2-player hoseat mode, detailed graphics and animated plasmatic backgrounds. It is a remake of the DOS classic Xixit.

Changes:

Release #2 13/07/2009
* compiled with -msoft-float, background in level 4 is much faster now

http://a320.freeforums.org/blockrage-for-dingoo-linux-t609.html

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ScummVM (17-07-2009) (Dingoo Linux misc)

ScummVM compiled statically, should work on any rootfs.

Release notes:

Curse of Monkey Island now works. It runs nearly full-speed, totally playable. Only remaining glitch I have found is the controls for the cannon at the beginning are a bit screwy, so you can either get a saved game from pc after that or muddle through (it’s still possible). Any other games that use VGA graphics should work as well. Not sure how well the ship combat in the middle will work though 😀

It’s now using the latest SVN version of ScummVM so some more games should be supported.

Left trigger is now mapped to “0” so you should be able to get through copy protection dialogs.

One thing to note is I’ve made some fairly large changes and due to the fact ScummVM supports so many games I can’t really test any significant amount of them. So it would be great if you could post up what games you get working.

Another thing, I have a bad feeling the older version may have been built with no optimization flags at all (why wouldn’t they use -O2 by default?). So it may be possible this version will be a hell of a lot faster .

http://a320.freeforums.org/scummvm-on-dingoo-linux-v0-2-released-t461.html

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Super Transball 2 (R3) (Dingoo Linux Game Port)

Super Transball 2 is the sequel of “Transball” and “Transball 2”, inspired in THRUST type of games.

In each level of Transball, the goal is to find the SPHERE, capture it and carry it to the upper part of the level. The main obstacle is the gravity, that impulses you towards the ground. But many other obstacles, canons, tanks, doors will try to make your way a difficult journey!

Changes:

Release #3 15/07/2009
* implemented text input with D-PAD (still not 100% bug-free)

http://a320.freeforums.org/super-transball-2-for-dingoo-linux-other-news-t700-10.html

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