Category: GP2x
Added Aug 12, 2009, Under:
GP2x
Biniax is an original and unique arcade logic game. It requires just a minute to learn the rules and you will get hours of gameplay. The gaming field is a 5×7 grid filled partially with pairs of elements. Every pair consists of two different elements combined of four possible.
You control the box with an element inside. You can move around the field on empty spaces. You can also remove pairs of elements, if you have the same element as the one of the pair. When you remove the pair your element becomes the other one element of the pair and the score is increased;
The gaming field scrolls down slowly (increasing the speed with your progress) and your goal is to stay as long as possible on the field. Remember, that if you can not take the pair in front of you, the scrolling will move your block down!
Release notes:
This is a GP2X adaptation of BINIAX2, a fastpaced puzzle game by Jordan Tuzsuzov ( http://www.biniax.com ). The port is based on the good work of PSP version of the game by Deniska and the Dingoo A320 version by yoannd26 and Ezial .
Bianax 2 has been ported to the GP2x by FAROX.
http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,25,2783
Added Aug 10, 2009, Under:
GP2x
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Changes:
GP2X: Lots of code cleanup and a few tweaks to lower memory usage. Disabling “Aspect Ratio Correction†now also works as expected rather then stretching the screen.
http://www.gp32x.com/board/index.php?/topic/49066-scummvm-100-preview-2-release-for-the-gp2x/
Added Aug 9, 2009, Under:
GP2x
Here comes a selection of kernel modules built as part of the Open2X DR7 kernel. Only the USB serial modules are tested but the rest should work if you know what your looking for. Use: insmod ‘file.o’ to load.
http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,42,2782
Added Aug 8, 2009, Under:
GP2x
Picodrive by Notaz is a Genesis/MegaDrive and SegaCD emulator for GP2x.
Release notes:
Not much has changed from the previous version released a year ago (in terms of features), most of latest efforts were put to get it working well on Wiz. This version now runs both on Wiz and F100/F200, which will save me some burden of having to compile separate versions. Here is the changelog:
– Added Wiz support. Now the same GP2X binary supports F100/F200 and Wiz.
– Changed shadow/hilight handling a bit, fixes some effects in Pirates! Gold.
– Complete input code rewrite. This fixes some limitations like not allowing to control both players using single input device. It also allows to use more devices (like keyboards) on Linux based devices.
– Options menu has been reordered, “restore defaults” option added.
– Fixed a crash when uncompressed savestate is loaded.
– Fixed an idle loop detection related hanging problem.
– Fixed a sync problem between main and sub 68k. Should fix the hanging problem for some games.
– Fixed a crash when CD savestate is loaded just after loading ROM.
http://www.gp32x.com/board/index.php?/topic/49029-picodrive-1-55/
Added Aug 7, 2009, Under:
GP2x
One More Music Player Client is a music player by Coder_TimT.
Changes:
0.4.0 adds Now Playing and new Menu among other things…
http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,6,2177
Added Jul 29, 2009, Under:
GP2x
juanvvc and Pickle spiced up the the Gameboy Classic / Gameboy Color emulator Lemonboy2x.
Changes:
– New graphics modes: Notaz scaling in gpSP, Scale2x, Scale53x.
– Fixed a bug in the function of changing palettes and menu watch
– Massive changes in the interior to make it portable (Wiz / Pandora). Includes the code for the version of Pickle Wiz.
– Advance the internal clock for games that support it (Pokemon Gold)
– New default settings for the button A, as many have asked not to change by hand the configuration file
– Support SuperGameboy preliminary. The edges work well, the blades are not included SGB border option to save and use it in normal mode.
– Lots of bugs here and there.
News Source: http://www.gp32x.com/board/index.php?showtopic=48876
http://www.gp32spain.com/foros/showthread.php?t=65603
Added Jul 29, 2009, Under:
GP2x
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release notes:
Not much to say really, builds are available for both the GP2X and the Wiz.
Full details can be found on DJWillis’ site: http://scummvm.distant-earth.com/wp/?p=69
http://www.gp32x.com/board/index.php?showtopic=48890
Added Jul 29, 2009, Under:
GP2x
Boomshine2x is a relaxing game where the aim is to cause a chain reaction of explosions to complete each level.
Changes:
1. All menus are now fully navigable using the touchscreen.
2. Improved touchscreen highscore signature screen including better drawing.
http://www.gp32x.com/board/index.php?showtopic=48903
Added Jul 27, 2009, Under:
GP2x
Your goal in Paper Plane 2 is to get to the other side of the rooms, without touching any of the objects.
There are a lot of improvements in Paper Plane 2, compared to the the first part:
– You can adjust Game Speed for different difficult-Levels
– You can adjust SoundEffects-Volume, Music-Volume and Global Volume
-50 different Levels and some are really hard so you’ll spend time with it to beat it 😀
-Highscores!
– Some new ideas to make the game more varied
Changes:
– Now fullversion without watermark and timelimit
– fixed display errors in options menu
– fixed crash because of exiting the game a second time without restarting wiz (thx to gernot)
– Highscore default values
http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,27,2779
Added Jul 21, 2009, Under:
GP2x
Devkit GP2x is compiled version of devkitGP2X_buildscript.tar.bz2, tested to work on Ubuntu Linux.
http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,14,2781