Category: GP2x
Added Dec 28, 2008, Under:
GP2x
The “Next Element” is a logical game, where your task is to destroy all the fields on the screen. To complete this task you have to rack your brain and deal with 30 levels. They all have interesting graphics and nice music. The “Next Element” is a game with levels of rising difficulty, which tries to provide all players a lot of satisfaction.
Features:
– 30 levels
– high quality graphics
– very good gameplay
– nice music
– user friendly interface
– download for free
We’ve got e-mail from Mirek Zielinski, the author himself, regarding an upcomming GP2x version.
Quote:
In cooperation with StreaK (from http://www.openpandora.pl/ or http://pandora.y0.pl/modules/altern8news/ ) I made Next Element for GP2X. Now Streak testing game… I made only one mistake eg. instead “media/config.ttl” I use “mediaconfig.ttl” and GP2X version don’t work. Now working on GP2X correctly.
Soon we make more games for GP2X
Let’s hope for a public release soon!
http://www.zielok.com
Added Dec 25, 2008, Under:
GP2x
The power of Little Piggy Tracker running on the GP2X shouldn’t be underestimated. Here comes a full music album released under Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported.
All tracks have been developed directly on the GP2x! Another great example, that the beloved GP2x is good for many things, not only gaming.
Tracklisting:
1 – Everything’s still fine
2 – Until the lasers of this world blaze no more
3 – Lazy on the best days of summer
4 – Tie ja vaeltaja
5 – Every hippie needs a home or a few
6 – Black stars, white sky
7 – Pirates of Fox Bay
8 – The uncounted scales of the multihued dragon that lies between the dimensions
9 – Survival of the free
10 – Searching for Shambhala
11 – Some reasons to spend time in trains
Discussion: http://www.gp32x.com/board/index.php?act=ST&f=41&t=45873
http://www.aavepyora.net/musa/tie-ja-vaeltaja.html
Added Dec 20, 2008, Under:
GP2x
VICE is a program that runs on a Unix, MS-DOS, Win32, OS/2, Acorn RISC OS, BeOS, QNX 4.x, QNX 6.x, Amiga, GP2X, SkyOS or Mac OS X machine and executes programs intended for the old 8-bit computers. The current version emulates the C64, the C128, the VIC20, almost all PET models, the PLUS4 and the CBM-II (aka C610).
Changes:
** General
– The VICEplus project has been joined with VICE. Thus, x64dtv is now part of VICE.
– We can be contacted via IRC: #vice-dev on freenode
– Added a more accurate ReSID engine using floating point math (ReSID-FP).
– Added support for the USB HardSID.
– PAL emulation has been rewritten and optimized.
– Fixed the ACIA 6551 emulation. (x64/x128/xcbm2/xpet/xplus4)
– Monitor commands help text is now translated too (in ports where translation is available at all)
– Monitor IO command now displays IO area even if it is currently banked out.
– GCR file handling (.G64) issues an error message if the .G64 does not have the expected outline. Before, VICE just silently ignored such files.
– IRQ handling fix
** C64/C128 changes
– Fixed the digimax sound generation.
– Added the RR clockport disable functionality at $DF00.0. Allows to disable the RRnet.
– Improved REU compatibility and timing.
** C64 changes
– Added isepic cartridge emulation.
– Added Double Quick Brown Box cartridge emulation.
** VIC20 changes
– Improved the sound emulation.
– Fixed the lowest note bug.
– Improved VIC emulation (exact in-line color/reverse mode changes).
** C64DTV changes
– New emulator.
** Unix changes
– XRandR fullscreen implemented
– Command line option `-fullscreen’ is supposed to do something useful.
– Vsync code imported from win32 (based on openGL extension). see also doc/openGLsync-howto.txt.
– Vidmode (fullscreen support) is broken and therefore marked as deprecated. It will be removed in the next release if no-one takes responsibility to fix the broken code and is willing to maintain the code.
– PAL Emulation (new implementation, improved speed) should be usable again (it was broken on certain display depths).
– Log messages are always english.
– Only x11 keymaps will be installed when doing a ‘make install’.
– MIDI cartridge emulation for x128, x64 and xvic.
** MS-Windows changes
– Watcom generated executables are more optimized.
– MIDI cartridge emulation for x128, x64 and xvic.
– When specifying the target for the RS232 communication (Menu Settings/RS232 Settings), the target can be specified by name now. Before, you had to use the IP address.
– Fixed some minor errors with the RS232 communication via TCP connections.
– RS232 can use real devices now, too. To use this feature, you have to specify the COM port used in Settings/RS232 Settings like: \.com1: baud=57600 parity=N data=8 stop=1 The characters after the colon can be used to specify additional settings for the COM port. The string must have the same form as the mode command’s command-line arguments: [baud=b][parity=p][data=d][stop=s][to={on|off}][xon={on|off}] [odsr={on|off}][octs={on|off}][dtr={on|off|hs}][rts={on|off|hs|tg}] [idsr={on|off}] The above example specifies COM1 with a baud rate of 57600, no parity, 8 data bits and 1 stop bit. Note that the leading \. is used to distinguish between TCP/IP targets and real devices, thus, you have to use it. (Sorry, no fancy UI yet.)
– vsid GUI reworked:
* infoline appears only by pressing “I”
* raises process priority. Otherwise, when in background, looses cpu power and music is not played at correct speed
* drag&drop support; window also gets focus back on drop
* correct display of emulated sid model (when using -keepenv)
* changed colors
– fixed copy function from the VICE monitor window.
** OS/2 changes
– Fixed 24/32bit display depth problem.
** GP2X changes
– Fixed black screen problem.
– Pause emulation while the menu is open.
– Added experimental support for USB keyboard and joystick.
– Removed vsid.
** Mac OS X changes
– x64a.app and x64dtv.app (Cocoa) are now feature complete
* added flip lists
* added netplay dialog
* added ROM resources
* added video settings dialog
* added record snapshot dialog
– Introduced new control window that replaces old peripherals drawer
* with tape control buttons
* attach/eject buttons for each drive
* drag & drop of disk/tape images
– Introduced Cocoa compile for Mac OS X 10.5 and greater with more features (see extended Resource Inspector)
– Completely rewritten joystick driver that supports user-definable buttons for fire and all directions.
– Copy & Paste support for emulator and monitor/log window
– Added x2, x3, x4 view scaling like in Quicktime Player
– Store visibility and size of all windows in user’s preferences
– Added Keyset Joystick toggle to quickly disable keyboard joysticks
– Added MIDI support
Thanks to retroK / http://www.aep-emu.de for the news.
http://vice-emu.sourceforge.net/
Added Dec 18, 2008, Under:
GP2x
GP2X_Nat2008 is the fun way to celebrate the holidays by creating your very own Christmas Tree. Decorate your own Christmas Tree using ornaments and lights. Add greeting texts. Then save your Christmas Tree into PNG images. Send to yours friends! The software is only for F200 version!
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,4,2715
Added Dec 17, 2008, Under:
GP2x
Filer2x is a FileManager / Launcher, which can copy, move, delete, rename, etc. files. Associations of filetypes with external programs is possible.
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,7,2625
Added Dec 15, 2008, Under:
GP2x
Christmas wonderland is frozen over – Help Santa assemble all his goodies before the evil Gnome can stop him!
Features:
* Addictive Super fluid game play
* Two game modes – Timed (for advanced users) and Easy (for beginners)
* You can swap vertically, horizontally and also diagonally
* Continuous frenzied play – don’t wait for the action to settle
* Bonus eye-candy action
* Festive Christmas music and sound effects
* Hint system if you get stuck
* Submit your score and represent your country!
FREE DOWNLOAD UNTIL 31ST JANUARY 2009 !
http://www.clickgamer.com/download.htm?pvid=23345
Added Dec 10, 2008, Under:
GP2x
sepulep made a port of Open Transport Tycoon Deluxe’s CargoDest branch for the GP2x.
http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,29,2713
Added Dec 10, 2008, Under:
GP2x
Here are some news about the upcomming INOFFICIAL “The Great Giana Sisters” sequel for GP2x and probably other platforms.
Quote:
PC Action Classic Gaming Article 1/2009
kedo, staff member at http://www.pdroms.de , gave us information about the recent PC Action “Classic Gaming” special 01/2009 article where they presented the official sequel of The Great Giana Sisters. Up to a specific point we knew that something like this was in the works, specially for the Nintendo DS platform.
The screenshots of the official sequel are impressing and the guys at Bitfield for sure did a great job. This imense “boost” of graphics and the nice style is also making a bit jelaus, we must admit 🙂 Probably we need to pimp the graphics a bit again to make it more worthy. It’s not like we want to compete with a commercial product now, but polishing never harmed.
Now we are having a more or less tiny dilemma, because we want to bring multi platform fun – a Nintendo DS version of Giana’s Return is impossible now as there would be an economical confilct and we are not interested in such a situation.
If we really want to be “independent” we probably must drop the name “Giana’s Return” to be free from outside influences. As the material is all ours, beside the used trademark, we will decide within the team how to go on.
A thing which goes close to our heart and which should be mentioned here:
Joachim Hesse, who works for PC Action, is a long time supporter of Giana’s Return. Recently his employee Computec has kicked him along with another guy. We are very thankful to Joachim for his support which can be also seen if you grab the magazine above. He mentioned Giana’s Return even it’s not out yet and he still believes in us. Considering he was one of the main heads of the german magazine PC Action and he is not with us anymore, I would be more than happy if you could sing up at this petition to get his job back. I believe he is doing it well as he supports also the small ones, just like us. If you want to help getting his job back please sign this petition: [ http://www.ipetitions.com/petition/pcaction/index.html ] – A “PC Action” without him and his collegue Harald would be sad anyway. I believe the quality will drop dramatically.
Update:
It seems Jo’s email account has been assimilated and he also does not show up as active member at the PC Action webboards. Jo if you read these lines, please get in touch with us. Thanks!
Economical Conflicts?
Everyone knows the Nintendo DS remake will be out soon, so do we. We wrote an E-Mail to our contact person at Spellbound yesterday to get a few answers – but there is no response yet. Basically we will limit ourself to releases on economical dead systems such as Dreamcast, GP32 and similar and to systems with no economical relevance such as the GP2x, Wiz and Pandora.
It’s more than obvious that people wont see Giana’s Return in the near future on the Nintendo DS – you better buy the commercial game and support the development of Spellbound and Bitfield Only a minority of the people out there would be able to run a Nintendo DS version anyway, as you need specific hardware for this.
On Yotube we have found a video of the official sequel, which can be seen here: https://www.youtube.com/watch?v=TxsVV9a5J9I – you may compare this to our stuff located here: https://www.youtube.com/watch?v=rNWDl9jZjwg
http://www.gianas-return.de/
Added Dec 8, 2008, Under:
GP2x
UFO: Enemy Unknown (later released under the title X-COM: UFO Defense in the United States and X-COM: Enemy Unknown for the European market) is a video game created by Julian Gollop and published by MicroProse Software in 1993. It is the first game in the X-COM series.
The story of X-COM begins in 1998. The initial plot centers around increased reports of UFO sightings. Tales of abduction and terrorism by the unknown aliens become widespread. The nations of the world come to perceive this as a threat and attempt to form their own forces to deal with this, such as Japan’s Kiryu-Kai; these forces fail miserably, the Kiryu-Kai not intercepting a single UFO in its five months of operation. On December 11, 1998, representatives from some of the most powerful nations in the world meet in Geneva, Switzerland, to discuss the issue. From this meeting was born the Extraterrestrial Combat Unit – X-COM, which the player takes control of during the course of the game.
[Above lines from Wikipedia : http://en.wikipedia.org/wiki/UFO:_Enemy_Unknown ]
Note: The Original X-COM: UFO Defense Version 1.4 required!
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,20,2712
Added Dec 8, 2008, Under:
GP2x
This is a port of the latest Milkytracker version with touchscreen support.
The source code can be found here: http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,46,2710 the other link below holds the binary.
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,6,2711