Category: GP2x
Gmu v0.6.3 (GP2x Application)

Gmu is a music player for the GP2X. Gmu supports Ogg Vorbis, MP3, Musepack, FLAC and various module formats (such as s3m, stm, it, etc.). It also includes a playlist and a file browser.

Features:

Supports Ogg Vorbis, MP3, Musepack (MPC), FLAC, various module formats (MOD, XM, IT, S3M, STM, …) and lots of ADLIB tracker formats
m3u playlist import/export
Random playback mode
file browser
playlist
cover viewer (Gmu supports jpg, png and bmp image files and cover images embedded into ID3v2 tags)
hold function (turns off display backlight for power saving)
Customizable key mappings and skin support

http://wejp.k.vu/projects/gmu/

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Powder (Build 106) (Fix) (GP2x Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait. Official page: http://www.zincland.com/powder/index.php?pagename=release

Simon Parzer has released a bugfixed version, as the original release was not working, you may grab it at the GP32x boards linked below.

http://www.gp32x.com/board/index.php?showtopic=42884&st=0#

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Picodrive v1.50 (Megadrive emu for GP2x)

Picodrive by Notaz is a Genesis/MegaDrive and SegaCD emulator for GP2x.

Release notes:

So what’s new this time?
I’ve added some support for Sega Pico, which was not-so-famous Sega toy, based on MegaDrive hardware. I think PicoDrive is the first emu (remember SVP) to have some kind of support for that system. I’ve done this just because of the emu name (hey fDave, why have you named it like this?).

I’ve managed to improve performance again, after some more talks with Lordus (jEnesis/jEnesisDS author) and Exophase. Many games, which needed some push to run fullspeed (full 50/60fps) with accuracy settings enabled (like Comix Zone), should do that fine @ 200MHz now. SegaCD games should perform a bit better too.

I’ve also removed “accurate*” settings, as disabling them no longer gave any significant improvement with the new code. Now all games should just work, without any messing with options, and “bug” reports, which were configuration issues really, should go away, I hope. Unfortunately this is not yet true for SegaCD, but I hope to improve that in the future.

Another new thing is the bin_to_cso_mp3 tool, which converts cue/bin rips to cue/iso/mp3, made from Exophase’s bin_to_iso_ogg. This is the tool I recommend using to get best rips for this emu.

Complete changelog:
Added some basic support for Sega Pico, a MegaDrive-based toy.
Added proper support for cue/bin images, including cdda playback. .cue sheets with iso/cso/mp3/wav files listed in them are now supported too (but 44kHz restriction still applies).
Added bin_to_cso_mp3 tool, based on Exophase’s bin_to_iso_ogg. The tool can convert .cue/.bin Sega CD images to .cso/.mp3.
Greatly improved Sega CD load times.
Changed how scheduling between 68k and z80 is handled. Improves performance for some games. Credits to Lordus for the idea.
YM2612 state was not 100% saved, this should be better now.
Improved renderer performance for shadow/hilight mode.
Added a hack for YM2612 frequency overflow issue (bleep noises in Shaq Fu, Spider-Man – The Animated Series (intro music), etc.). Credits to Nemesis @ spritesmind forum. Works only sound rate is set to 44kHz.
Implemented some sprite rendering improvements, as suggested by Exophase. Games with lots of sprites now perform better.
Added better idle loop detection, based on Lordus’ idea again.
“accurate timing” option removed, as disabling it no longer improves performance.
“accurate sprites” was removed too, the new sprite code can properly handle sprite priorities in all cases.
Timers adjusted again.
Improved .smd detection code.
ARM: fixed a bug in DrZ80 core, which could cause problems in some rare cases.
ARM: fixed a problem of occasional clicks on MP3 music start.
Minor general optimizations and menu improvements.
Fixed a bug in Sega CD savestate loader, where the game would sometimes crash after load.
Fixed a crash of games using eeprom (introduced in 1.40b).

http://www.gp32x.com/board/index.php?showtopic=42935&view=findpost&p=624978

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2xBand WIP (GP2x Application)

Sam B. is working on a virtual instrument for GP2x called 2xBand. The “drum” part is already done, but there is no release yet.

Full work in progress information can be found by following the link below.

http://www.gp32x.com/board/index.php?act=ST&f=59&t=42926

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Termula2x v0.2.9.0 Alpha (GP2x Application)

Termula2x is a full terminal application, including the vi text editor, USB keyboard and GP2X F-200 touchscreen support, along wiht a customizable interface.

Release notes:

this is an early alpha of termula2x 0.3 “su”, having a transparent on screen keyboard.
i want to get some feedback from the community.

http://www.gp32x.com/board/index.php?act=ST&f=22&t=42921

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NeoCD2x (06-07-2008) (Neo Geo CD emu for GP2x)

NeoCD2x is a Neo Geo CD emu for GP2x by NK.

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,71,864

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F-200 Wireless With WPA connect Script (GP2x-F200 misc)

This is a script to use the DWL-G122 wireless usb device with the GP2x cradle. You need to get the wireless tools first. Modify your essid/password/ip addresses before running. More detail on the wiki about Wireless USB.

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,8,2638

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Catch the Square v0.1 (GP2x Game)

Catch the Square is a two player only game, where you need to catch a green square. The one who catches the most squares, has won.

http://forum.gp2x.de/viewtopic.php?f=4&t=5685

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Albion v2.1 (Beta) (GP2x Game)

M-HT released an update to his Albion remake for GP2x. Datafiles from the original Albion game (v1.38) are still required and do not come with the download package.

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,20,2404

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Champyonshipp Kaiten Patissier v1.00 (GP2x Game)

D.K. of Alpha Secret Base strikes in with the third part of his “Kaiten Patissier” series, named “Chapyonshipp Kaiten Patissier”.

Kaiten Patissier is a “collect ’em all” game, but with the twist of having a rotating playingfield. After collecting all but the last item in each level, a bonus item will appear somewhere in the level, so be sure to keep an eye out for the bonus items if you want to get 100% completion.

http://maglog.jp/alpha-secret-base/Article331978.html

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