Category: GP2x
Powder (Build 106) (GP2x Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

Updated 32×32 icons from Ibson the Grey that have the new weapons.
Describe Ricochet. (Malte Helmert)
Extra regen for being full occurs even if you have a ring of regeneration worn. (Malte Helmert)
Regenerating magic when hungry occurs deterministically. (Malte Helmert)
Sleeping creatures are not damaged by light attacks.
Creatures who can’t eat won’t be hungry or full, regardless of pre-poly state. (Tobias Pierce)
Port to the GP2X by David Parker, done original for version 104, has now been rolled into the official build process. (David Parker)
Fix a type mismatch passing a structure as a pointer (!!) which surprisingly only caused problems on some platforms. (Peter Roozemaal, with patch)
Attempted to move all systems to va_copy – I hope I’m not longer using any old enough compilers that complain. Apparently MSVC still lacks va_copy. (Peter Roozemaal)
Some liches were locked up in a secret room as a temporary measure until I do a proper fix for AI opening doors. (The Rani)
Pushing a boulder against another boulder now has a full stop. (FEG)
Remove redundant to in bind soul description. (David R. Shultz)
Anachronistic reference to jello replaced by jelly. (R. Dan Henry)
Improved message for losing water walk (R. Dan Henry)
Pax will now grant Endure Hunger and Teleport. Tlosh will grant Preserve. Klaskove will grant Blunt Weapons. (R. Dan Henry)
+10 flaming swords have been overpowered because the +10 counts as a pure damage bonus to both the flame and regular sword attack, effectively giving +20 damage. To mitigate this, enchantment bonus is now only added to the base sword damage, not any bonus artifact or fire damage. Further, the enchantment is rolled against so you get +1d10 damage rather than +10. This doesn’t effect +1 weapons, but provides a sliding penalty for the overpowered weapons tossed around by H’ruth.
Fixed source code comment that lied about ways to charge lightning rapiers. (Adam Boyd)
You can really eat water elementals now. I hope.
There is now a mini icon for the rapier. It is the same as the sword in all builds but Ibson the Grey. You may guess who motivated this inclusion. (Ibson the Grey)
The Leather Helm now has its own tile icon so you can tell it apart from iron helms on the dungoen floor. (Jan Milewski, Ibson the Grey)
Speaking of which, the Ibson the Grey tileset has caught up to all the current tiles and also sports distinct male and female clothing.
Casting wizard eye and possess will now be noticed by the gods. (R. Hamaker, Bridget Farace)
When you choose a god or forget a spell there is now a confirmation.
Your current god is reported when you level up. (Meddyan)
An entry on the wiki was ret-conned to be correct.
Skills and spells don’t show up in the intrinsic list if they’ll show up later anyways. (R. Dan Henry)
Torches classified as weapons rather than misc, so thus should no longer change their properties when artifacts become or unbecome being torches. (David Damerell)
Jumping will noise your feet as expected.
After you have filled your highscore list, you will get the option to pick a starting god to avoid having to start-scumm to get equipment suitable for different gods. (Derek S. Ray)
Option to pick a random name. (Sam Goldfield)
Firing upwards with ice/fire wand no longer affects the square you are on.
You can now zap lightning rapiers. (Bunnyriffic)
Special rooms now have their doors flagged so creatures will not open them until you do – this should avoid out of depth creatures wandering the dungeon and killing you. (Derek S. Ray, Brendan)
Remove forbidden double knowledge from description of bleeding wounds skill (David R. Schultz)

Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Special release notes for GP2x:
Two versions ago, David Parker ported POWDER to the GP2X. The GP2X is a type of hardware I’ve always meant to support – they actively encourage homebrew style development. Thus, I am very happy that David’s changes have been rolled into the main development branch so we should have a GP2X build now. For those aching for stylus support – the source is there too. I have compiled this version blind, so apologies in advance if there are problems. With your feedback we can get it worked out.

Thanks to http://www.dcemu.co.uk for the news.

http://www.zincland.com/powder/index.php?pagename=release

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GP2x Magazin – Ausgabe 1 (Final) (GP2x misc)

Gamepower has released a final version of his GP2x papermag “GP2x Magazin”. You can grab it from the GP2x.de File-Archive.

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,2,2636

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YouTubed-2x (01-07-2008) (GP2x misc)

Gets videos from YouTube and transcodes them to GP2X compatible video files. Also supports Google Video, Metacafe, Dailymotion, Veoh, PornoTube, RedTube, and YouPorn. Includes a GUI module (youtubed-2x_gui.py).

Usage: youtubed-2x.py [options] URL(s)
Example: youtubed-2x.py http://youtube.com/watch?v=6ji2imug_bc

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,17,2284

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Filer2x v1.1 (GP2x Application)

Filer 2x is a file explorer for GP2x. It allows you to copy move and delete files. Of course it’s having few more functions too like accessing the NAND memory.

Thanks to http://www.gp32x.com for the news.

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,7,2625

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STPPC2x (Beta 5) (Repack) (GP2x Game)

Ledow obviously had a minor problem when packing up the latest release of STPPC2x, which is a GP2X port of Simon Tatham’s Portable Puzzle Collection and contains a set of 27 addictive logic and puzzle games.

You can get a fixed archive from his homepage.

Source: http://www.gp32x.com/board/index.php?showtopic=42837&st=0&p=623410&#

http://www.ledow.org.uk/gp2x/

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Ura Kaiten Patissier v1.02 (GP2x Game)

Ura Kaiten Patissier is the runner up game of “Kaiten Patissier”, with more possibilites and features. It’s also a touch more difficult thant he original series.

Kaiten Patissier is a “collect ’em all” game, but with the twist of having a rotating playingfield. After collecting all but the last item in each level, a bonus item will appear somewhere in the level, so be sure to keep an eye out for the bonus items if you want to get 100% completion.

Update 23:23: According to MK2k, the guy who ported this piece of work over to the PSP, the only change is the addition of a new splash screen “Action Love”.

http://maglog.jp/alpha-secret-base/Article317768.html

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Kaiten Patissier v1.02 (GP2x Game)

D.K. has updated his game Kaiten Patissier.

Kaiten Patissier is a “collect ’em all” game, but with the twist of having a rotating playingfield. After collecting all but the last item in each level, a bonus item will appear somewhere in the level, so be sure to keep an eye out for the bonus items if you want to get 100% completion.

Due to lack of japanese knowledge, we can not inform about potential changes.

Update 23:23: According to MK2k, the guy who ported this piece of work over to the PSP, the only change is the addition of a new splash screen “Action Love”.

http://maglog.jp/alpha-secret-base/Article313069.html

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J2ME PhoneME for GP2x v0.2 (J2ME emu for GP2x)

This J2ME porting can run java mobile phone games even better than the average phone and with more confortable controls, for example it can run DoomRPG, Worms 2007, 300, Company of Heroes, Rainbow Six Vegas, Destroy all Humans 2 ect fullspeed!

New in this release:

– Screen rotation now works properly even for 240×320 games that now can fit perfectly the gp2x screen
– Added a variable to choose when to launch a game with rotated screen or not
– Added Dungeon Dweller as sample game, it’s a great Roguelike and is freely downloadable here: http://roguelikedevelopment.org/dweller/
– Some minor bugs fixed

Now the porting needs *only* sound support for MIDP2 games, if you’re a developer interested in making a release or you just want to mess with the code follow the instructions and hints in the readme file.

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,8,2634

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STPPC2x (Beta 5) (GP2x Game)

STPPC2x is a GP2X port of Simon Tatham’s Portable Puzzle Collection, a set of 27 addictive logic and puzzle games.

Release notes:

PLEASE NOTE: This release is a bit of a leap in how the collection operates. It is recommended that you create a new folder for this version – the directory structure has changed significantly. INI’s and SAV’s from previous versions are, of course, still compatible but may need a little renaming (same_game.ini to samegame.ini or rect0.sav to rectangles0.sav, etc.)

So, what’s new? First, we have a fantastic menu drawn and programmed by juanvvc.

Many thanks to juanvvc for the great work on that, I think it really makes the collection look much neater and more professional. In fact, it works so well with the games that it is now the default menu, even on my own GP2X. Eventually, it’ll get merged into the program itself so that there’s just one piece of code for the whole thing.

The games are now just one program and one menu to run that program. If anybody still wants to be able to run each of the games individually as they did before, give me a shout, because I still test the games individually on my own machine. If there’s demand, I can do two different releases – one with a single executable, one with an executable for each game.

There are also three new games: Slide, Sokoban and Maze 3D.

http://www.gp32x.com/board/index.php?showtopic=42837&view=findpost&p=623410

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GP2x RIP (GP2x misc)

According to CraigX, one of the biggest retailers of GP2x’s in Europe, Gamepark Holdings stopped producing the GP2x.

http://www.gp32x.com/board/index.php?showtopic=42720&st=30

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