Remake of the classic adventure game from ZX Specturm/C64.
http://www.glbasic.com/showroom.php?game=DangerMouse&site=games-gp2x-compo&lang=en
Remake of the classic adventure game from ZX Specturm/C64.
http://www.glbasic.com/showroom.php?game=DangerMouse&site=games-gp2x-compo&lang=en
It’s a Mastermind game with numbers.
http://www.glbasic.com/showroom.php?game=Codemaster&site=games-gp2x-compo&lang=en
A touchscreen-based puzzle game centered on color mixing.
http://www.glbasic.com/showroom.php?game=Chroma&site=games-gp2x-compo&lang=en
A classic shoot em up game. Not finished, unfortunately.
http://www.glbasic.com/showroom.php?game=Butterfly&site=games-gp2x-compo&lang=en
The object of the game is to select then move coloured Sliders onto pads of the same colour. Once all pads are covered correctly, the puzzle is complete. Sliders will only stop moving when they collide with a wall, another slider, or the edge of the screen.
http://www.glbasic.com/showroom.php?game=Blox&site=games-gp2x-compo&lang=en
Reach the target score then get to the level exit, the catch is that for every point you gain you lose a life and you only have 9.
ZX-81 released a new version of GP2x-Thom.
Changes:
– Load and save state !
– Speed improvements
– Display and save thumbnail images for each save state
– Auto-fire mode, press RTrigger+X to switch it on/off
– RTrigger/LTrigger keys can be used in the keyboard settings menu to navigate between Normal, LTrigger and RTrigger compose mapping.
– Add several hotkeys :
. settings such as fps, auto fire speed can now be directly modified inside the emulator (no need to enter in the settings menu)
. quick save / quick load current state (no need to enter in the main menu)
– Default Hotkeys can now be set in the keyboard mapping menu (useful to add hotkeys on existing/previous keyboard files)
– Option to prevent the blue led to be displayed when L or R are pressed
http://www.gp32x.com/board/index.php?showtopic=41409&st=0&p=598722entry598722
The entries of the GLBasic.com and GP2x.de Coding Competition are now online and can be downloaded. Overall, there are 15 entries in the competition.
Pickle and Hitnrun released their port of DOSBox for the GP2x.
Features:
– Change for a high compabiltity with many games, no more crashes
– Touchscreen support (in game mouse suppport)
– Zoom feature (zoom in high resolution games showing the zoom in section at the native resolution)
– OSD feature: see the cycles, frameskip, fps, and game exe name on screen
– Fullscreen option: scale resolutions smaller than 320×240 to fit the screen (a must for touchscreen users)
– No more SDL cursor
– Profiled the code for a possible 20% increase in speed
– And all the options you would expect from the previous releases
http://www.gp32x.com/board/index.php?showtopic=41400&st=0&p=598571entry598571
Franxis and team updated their MAME port for GP2x. MAME is a “multiple arcade machine emulator”.
Changes:
Changes by Headoverheels:
– New Gaelco games added (MAME 0.37b7): Big Karnak (bigkarnk) and Biomechanical Toy (biomtoy).
– New SunA 8 bit games added (MAME 0.37b15): Hard Head (hardhead), Hard Head (Bootleg) (hardhedb) and Rough Ranger (rranger).
– Optimizations in Xain’d Sleena.
– Fixed the NEC cpu bug that caused slowdowns in Raiden (MAME 0.37b15).
– Fixed some bugs in the I86/NEC cpu emulation. This includes raster effects problems in Geostorm and the 99 credits bug in Lethal Thunder (MAME 0.66).Changes by Franxis:
– Cheats support added.
– Auto-fire support. Thanks to the code by AGAWA Koji.
– Jackal has been corrected.Changes by Slaanesh:
– Optimizations in Commando (now it uses tilemaps).