A remake of the popular arcade made by Taito in 1986. It has only seven levels and two different types of enemies. It was ProD’s contribution to last years “Dream Build and Play”.
Gymnast is a physics-based acrobatic game with 100% analog controls. The game makes use of a modern gamepad, using the analog thumbsticks to give 1-to-1 control over the joints on a gymnast character.
Features:
Circus Mode – jump from bar to bar, trying to reach the goal. Also includes many challenges such as best time, highest score, and fewest releases.
Gymnastics Mode – just you and 1 bar. Try to get a high score, but it only counts if you land safely on one of the blue mats!
Many characters to choose from.
Save and watch replays from any game mode.
Full-featured level editor lets you create your own challenges.
Available for both Windows PC and (later) Xbox 360
100% analog control using 2 analog sticks on modern gamepads
Supports many lanugages: English, Japanese, Chinese, French, Spanish, Nederlands, Norwegian, Romanian
Community site (link below) for sharing user-created levels and replays.
Gymnast is a physics-based acrobatic game with 100% analog controls. The game makes use of a modern gamepad, using the analog thumbsticks to give 1-to-1 control over the joints on a gymnast character.
Features:
Circus Mode – jump from bar to bar, trying to reach the goal. Also includes many challenges such as best time, highest score, and fewest releases.
Gymnastics Mode – just you and 1 bar. Try to get a high score, but it only counts if you land safely on one of the blue mats!
Many characters to choose from.
Save and watch replays from any game mode.
Full-featured level editor lets you create your own challenges.
Available for both Windows PC and (later) Xbox 360
100% analog control using 2 analog sticks on modern gamepads
Supports many lanugages: English, Japanese, Chinese, French, Spanish, Nederlands, Norwegian, Romanian
Community site (link below) for sharing user-created levels and replays.
tmbinc has updated his GPU library.
Release notes:
First, here are the promised slides for my Breakpoint 2008 presentation about “Gaming Consoles for demoscenersâ€: breakpoint-2008-slides.pdf
Then, I’ve updated my GPU library a bit. The biggest thing was a rewrite of the interface, so now it’s all encapsulated into a nice API. I’ve also added some features (stencil buffer ops, drawing with index buffers), and fixed a LOT of bugs (for example vfetch patches on more complex shaders). The updated GPU library, included the mentioned “spinning cube†example, is available.
Also, I’ve ported some existing code to my library. A simple test scene looks like this:
This is a per-pixel lighting shader with stencil-based shadow volumes – and obviously 3 cubes. I thought it looked nice enough to put it here.
Manic Miner for Windows and Xbox 360, written using XNA. Graphics courtesy Andy Noble – http://www.andynoble.co.uk
If you want to see the game in action you might visit https://www.youtube.com/watch?v=-bBbwrCXPDg
JelloPhysics is a soft body library for XNA Windows and XBOX360.
Changes:
Updated to XNA Game Studio 2.0
News from bdev13:
Release notes:
CastleAttack is my tribute to Warlords (one of my favorite Atari 2600 games). The object of the game is to protect your castle from the ricocheting fireball while trying to destroy your opponents’ castles.
One to four players can play at once (the cpu assumes the remaining positions). There are three difficulty levels.
This project was developed using XNA 2.0 so you may need to download the update before you can load this project into your environment.
Full source is included. Versions for Windows and XBox 360 are included. I didn’t include the contents of the bin folder for the 360 (so that the zip file was small enough to be uploaded) so you’ll need to build the 360 version before deploying to your 360 (which you would probably want to do anyway)
This is a Content Pipeline, that you can add in your projects, and then use MD3 Models ( Quake 3 ). Use XNA 2.0.
XNA Sharp NES is the first NES emulator for the Xbox 360 and XNA. It runs at 60% or 70% of normal speed while being debugged, but runs at full speed when not running with a debugger on the 360.
The release of XNA Game Studio 2.0 is now available for you to download! Build the next generation of games for Windows and Xbox 360.