What’s pspmap? pspmap will help you to find other PSP gamers in your area and is currently available for the following countries: Austria, Canada, Germany, Switzerland, UK and USA. Features: Add your favorite locations, Set your current location, Find other gamers or join real life gaming-events, AJAX-powered interface.http://www.pspmap.net/
Xynth is a portable embedded windowing system, client/server interface between display hardware (mouse, keyboard, video displays) and the desktop environment that works on many hardware, including embedded devices (handhelds, set-top boxes, etc.).http://www.gp32spain.com/foros/showthread.php?t=27668http://www.gsulinux.org/~distch/
neglox has released a eReader for the GP2x. It displays Virtual Novels and can be found here:
ZodTTD has released another new update for his Playstation emulator. Release notes:
UPDATED February 4th, 2006
New in version v0.34f:
Dramatic overall speedup over last release (v0.34e). I’m finally able to reach better timings of interupts. FF7 gets 21 FPS without sound, and 17 FPS with sound (tested at the first save point) with 0 frameskip. Not too shabby! Frameskip works now. How embarassing, I forgot to include it in the last release. Anyways, use Volume Down/Up to control frameskip. Going from frameskip 0 to frameskip 1 will make the biggest difference. Frameskip 2 will speed things up further, but may make things choppy as well. Frameskip 3 and higher will most likely be very choppy.
Joat has added more information to his homebrew Nintendo DS(TM) technical reference. Changes/Additions:
I’ve added some information on the Wireless MultiBoot protocol, wireless basics, and packet capture formats. The Timers page has also been updated with some introductory information. Chishm has put up some information on how to displaythings on the screen borders in GBA Mode. Various other small additions, corrections, and tweaks.
EvilDragon, official distributor for the GP2x in Germany, presented the GP2x to the guys at GigaTV a while ago. The show was over 2 hours long and the interesting GP2x parts have been recoreded and can be now found online in the GP2x Archive (there are 4 parts). Please note that this show is in german language, it might not be of use for you if you don’t understand german.http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,23,1216http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,23,1217http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,23,1218http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,23,1219
“PsP The Ins and Outs”is a new magazine viewable on your PSP. It covers homebrews but also reviews of commercial games.http://dl.qj.net/…
Rise Of The Triad is a PSP adaptation of Rise Of The Triad, which is a 1st person shooter originally developed by 3D Realms / Apogee. This port by deniska now adds music support!http://forums.qj.net/showthread.php?t=36408
Squidge uncovered a new project to the GP2x community. This time a PC-Engine / Turbo Graphics 16 emulator. Release notes:
I finally got my PCEngine project to work! Currently it runs R-Type at 45fps at fs0. No sound yet though.
Don’t worry about SSNes, it’s not been abandoned – I’ve just taken a break for a few days, and will now be able to implement all the stuff like volume control, in game menus, etc, into both emu’s.
This emu uses exactly the same menu system as SSnes, and will have the same in-game menu style/etc. So it can use exactly the same skin files as SSnes. However, I don’t think most people want a picture of a SNES in a PCE emu, so anyone willing to create a new background should get in touch via the“comments” section. Hopefully rokdcasbah is working on some icons for the emu, so no need to worry aboutthose.
Backgrounds can be tested in SquidgeSNES 0.34, but anyone whos serious can of course have a beta of this emu to try there artwork on.
thechuckster has released a new version of Stella DS. It’s a port of the famous Atari 2600 emulator Stella to the Nintendo DS platform. Release notes:
I integrated chism’s FAT file I/O library into StellaDS to add the much needed support for high capacity flash memory devices. Create a directory called stellads in the root directory of your device and stash all of your ROMs in there. No need to recompile to get new ROMs! The buggy, awkward GBFS approach is no longer in use. Also, the menu now supports a near-infinite amount of ROMs thanks to the wonders of std::vector. Scrolling beyond the list works now as well. Directory traversal has not yet been implemented, however, so don’t try selecting the dotted file names at the beginning of the list.
Included in the StellaDS download is a sample stellads ROM directory that you can copy onto your memory card to try out some free, public-domain Atari 2600 ROMs. Report any bugs to me via e-mail or on the forum, and have fun playing Adventure on your DS once again!