PSPsetX v0.2 for PSP’s with Firmware v2.00 has been released. It’s a firmware tool by Placasoft.http://www.dcemu.co.uk/vbulletin/showthread.php?s=&threadid=15115http://www.teamemergencyexit.com/
This tool by Hermes allows you to play around with a few CPU settings such as disabling the second CPU and stepping the speed down.http://www.gp32spain.com/foros/showthread.php?t=25198
Contacts is an application to store your contacts. This application is fully written in Lua and requires it’s runtime libs. Changes:
Read and save single vcf file (vCard) into the directory vcf instead of reading a file containing multiple vcf files. This to make it easier to sync the contacts between the psp and mail clients (Outlook, Thunderbird, Palm Desktop, …) Field can be selected with the A-PAD in the Edit screen Selection of themes available in the directory themes Separate the functions in differents lua scripts (vcf, keyboard and themes). This will allow someone to include one or the other script in another program if needed (please let me know in case of) Better GUI Code cleanup
PDRoms will get a completly new code base and you have the chance now to request features and tell your other thoughts about this page.
Image provided by: GP32xPotA has released another logical game for the GP2x.http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,981
miq01 has released an updated version of his game Tilematch for the GP2x. Original changelog in spanish language:
Mejor control de las diagonales. Evita que el cursor pare despu?de pulsar una diagonal. L+R durante la partida vuelve al men?ncipal. El juego no almacenaba correctamente las puntuaciones en los modos”contrarreloj”y”100 piezas”. Corregido. Texto incorrecto cuando se introduce el nombre, corregido.
Image provided by: ChronoDKChronoDK has released a work in progress/demo of his game Ninja Scream. He explicitly asks for FEEDBACK so please tell him your opinion if you have time. Other release notes:
I’m working on a game which is called Ninja Scream (right now), and would like to get some comments and ideas for it.
You can download the demo here, and also read a bit about what is planned so far.
http://chrono.moogle.dk/nds_1.php
In short the current demo allows you, as the ninja sensei, to walk around the map (use the touchscreen) asking, via the microphone, ninja students to join you (I like to scream NINJAAA), and then, after they have joined, you can find a panda and ask a ninja student to mount it (I like to scream MOUNT!). The speech recognition is really really simple at the moment – you can say anything, and the game will just guess what it is. Be sure to look at the student you are talking to though, or he wont hear you.
Comments very welcome 🙂
Oh, and the L-button is used for throwing shurikens.
Image provided by: UnknownA new PSP magazine has been released…http://www.gamingchamber.com/index.php?p=i2_download
Image provided by: dot_blankThis is NO double post 🙂 mrbrown from the ps2dev.org forums has ported rRootage to the PSP as well. His port features a few things which Deniska’s port doesn’t have. Those features are:
Graphics are full 32-bit RGBA (deniska’s release uses 16-bit color). Compare the screenshots. Pause using Start. Toggle music using Select. The entire screen is supported for gameplay (in deniska’s release the ship can’t move all the way to the edge of the playfield borders). Screenshots using L+R (a bit buggy in this release). Minor speed improvements that make it a bit faster overall.
Ema has updated his/her text editor for the PSP. TwinTail LDE has been written using LUA and requires it’s runtime libs. Changes:
added png/jpg view optimized speed (always 60FPS) current directory came to be restored after ‘Exec LUA’ fixed some bugs