Category: Miscellaneous
MoonShell libMikMod Test (25/10/2005) (NDS Application)

Infantile Paralysis has released a patch for MoonShell, that allows you to play various module formats such as MOD, S3M, XM and more.http://mdxonline.dyndns.org/archives/nds/

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Alarma (24-10-2005) (NDS Application)

Image provided by: LienDescription from its page:

In this application you can include your favourite song to sound as an alarm at the time you want. The NDS turns off when you activated it, and turns on again tosound when you programmed it.

http://usuarios.lycos.es/pyga/nds/app.html

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Ooze v0.85 (A2600 Game)

Control your ship and battle against the ooze! move left and right and shoot it with missles to keep it at bay. Levels are time dependant, with a total of 10 levels.http://www.ffd2.com/minigame/

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Alternate Frontend for MAMEGP32 (24-10-2005) (GP32 misc)

Image provided by: zaq121zaq121 has made a frontend for MAMEGP32. It’s main additions are filters and the ability to show images. Filters are defined by you in a text config file. This works *with* mamegp32, it is not another port of MAME.

http://www.gp32x.com/board/index.php?act=ST&f=1&t=21489

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Dr. MD v4.1 (Genesis/Megadrive emu for GP32)

Reesy has updated his Megadrive/Genesis emulator”Dr. MD”. Changes:

  • Added genesis rom banking, this fixes games like Earthworm Jim 1 + 2 which require banking to be emulated when SRAM is being emulated as well. This will hopefully fix a lot of the other games that have stopped working since SRAM support was added.
  • DrMD now supports up to 512 roms again, 4.0 used an old version of the smc library which only supports up to 128.
  • I’ve also added some of the older version of DrMD to the download sectionhttp://reesy.gp32x.de/
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    Strat-O-Gem (24-10-2005) (A2600 Game)

    Strat-O-Gem (formerly Col-Gems2600) is a Columns / Jewel Master like game for the Atari 2600. Changes:

    Foul line rule is implemented, but foul line is not displayed (yet). But if there’s a gem within the top three rows after all reactions have finished, game over.

    Some coding improvements which freed up some RAM and should let me free up some code space and also add more color cycling effects at little cost.

    Skill levels! At present, there’s no”proper”way to select them, but there are a couple of cheats available. If I cheat to the start of level 8 I can clear it. Level 9 is too much for me, though, and I doubt I could clear level 8 twice in a row. To me, that suggests the skill levels are probably about right. Level 1 is really slow, but you can always pull down on the joystick to move things along.

    I haven’t yet changed the gem generation. Actually, as I play this I sorta like the frequency of the wildcard gems. Rare enough that when they do come along it’s something of a treat.

    All scores are multiplied by the current skill level. Starting at level 8, I end up with scores in the 1200 range. So starting from level 0 something in the 5,000 range will probably be a good score. I tried adding a superfluous zero to the end of the score but didn’t like the way the”score tally”thingie looked when I did that.

    http://www.atariage.com/forums/index.php?showtopic=77817&st=25

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    LUA PSP Millionaire v1.0 (PSP Lua Game)

    LUA PSP Millionaire is a multiple-choice quiz game based upon the game show”Who Wants To Be A Millionaire?”. This update features 300 questions plus sound!http://files.pspupdates.qj.net/cgi-bin/cfiles.cgi?0,0,0,0,12,1605

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    Wall Breaker v1 Beta (PSP Lua Game)

    Diggen has updated his Lua-Game”Wall Breaker”.http://www.nemesiz.tk/wbb2/thread.php?threadid=26252http://rapidshare.de/files/6702742/WallBreakerv1Beta.rar.html

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    PSPdePON (24-10-2005) (PSP Game)

    Gozy has updated his Columns like game for the PSP. You can download the updated version from his homepage.http://www.geocities.jp/gozy_2005/psp/index.html

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    Xump DC v1.06 (DC Game)

    Image provided by: Psilocybin DevelopmentXump, a puzzle game, by Psilocybin Development has been ported to the Dreamcast by GPF. Concept: The game consists of a 20×12 playfield which is filled with various types of blocks. Your job is to make the blue blocks disappear from the playfield by stepping on them. There are five main types of block, where each of them will behave differently.http://www.psilocybindev.org/xump.php

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