Category: Miscellaneous
GP Muzic v0.2 (GP32 application/misc)

The Wub updated his music sequencer called GP Muzic. You can get it via the GP32x webboards.http://www.gp32x.com/board/index.php?showtopic=11469

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Gigas Engine v0.7.0 (GP32 tools)

Gigas Engine is a game creating tool for the GP32. You can grab the new version at it’s page.http://www.pirotic.com/gp32/gigas/

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WonderBoi v0.06 (Wonderswan emu for GP32)

After a really long time, Rattboi mangaged it to released an updated version of WonderBoi! You can get the file from the GP32x boards.http://www.gp32x.com/board/index.php?showtopic=11438

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PDRoms Coding Competition 2.5 – Rules

Another coding competition organized by PDRoms. Here we go:Your goal is to greate a”Game&Watch”style game, in fact a LCD style game, with leading intro! (An intro contains (scroll)text and a (moving) logo. Deadline is Sunday, 4th July, 2004 at 23:59 GMT +1. 1st prize is a NGPC with 7 games. Allowed systems are: Gameboy Classic, Gameboy Color, Gameboy Advance, GP32, Neo Geo Pocket, Neo Geo Pocket Color, NES&Dreamcast! Click on the link below the get more information.PDRoms Coding Competition 2.5

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BOR Beta 6 (GP32 game port)

TheJuggler picked up the work of Squidge, who does not work on the BOR (Beats of Rage) port for the GP32 anymore. Today Beta 6 has been released. The changes:

+Reset from main menu now fixed+Auto loading of pak file if only one file is specified in the paklist.txt file+Fixed error with sprite loading if sprite file does not exist in the pak file. Modified pak files should no longer be required. Note: This is actually an error with the pak file, as the pak should have sprites shadow1-6 in the file.

http://www.gp32x.com/board/index.php?showtopic=8988&st=240

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Interview with Nigel Brown (GP32 related)

Hooka conducted an interview with ‘Nigel Brown’. He is the first person known to sell the modified chatboard for GP32.http://www3.telus.net/public/hooka

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Edgepad v0.1 (GP32 application)

Woogal made a kind of Notepad.exe for the GP32, which makes use of the modified chatboard! Thanks to GP32xfor the news.http://gp32.sector808.org/edgewrite.php

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Texel Engine (GBA techdemo)

Andreas Timmermann sent a texture mapping demo (realtime) to the guys at GBAdev. It demonstrates the difference between linear- and perpective mapping. You can get the download at GBAdev.http://www.gbadev.org/

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Interview LordGraga (GBA related)

I had the pleasure to interview LordGraga just a few minutes ago. LordGraga develops homebrewn games for GBA and is the winner of the last held PDR Coding Competition.Interview: LordGraga

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Rotating Tube with Music (SDK083 Demo) (GP32)

Mirko released a techdemo showing the power of his latest SDK build. The demos shows, surprise, a”Rotating Tube with Music”:)Download: Rotating Tube with Music (SDK083 Demo)

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