Category: Miscellaneous
Pekele upgraded his drawing tool for GP32. The changes:
V 1.5: # Add infos messages wich can be turned off by the menu. # Possibilities of choosing the thickness of the contour of the polygons or rectangles.# Add a speed cursor selection in the main menu. # Add Circle thickness choice.# Add polygon drawing tool.# Add filled polygon drawing tool. V 1.4: # Add rectangle tool. # Add filled box tool. # Add of the circle tool.# Add of the filled circle tool. # Add the line’s thickness. V 1.3: # Add lines tracing tool. # the color’s pallet was redrawn smarter.# Add of the the paint bucket tool.# add of eye dropper tool.# color of selection during the the cursor’s move on the toolbox. V1.2: # Add the eraser tool.# Add new shapes of brushes.V 1.1: # creation of a toolbox taking again old functionalities. # Changes the shortkey: [ L]/[R ] to decrease/increase. brush size
http://www.gp32emu.com/
GPnese is an English to Japanese and Japanese to English dictionary created by Makenai. More than 68000 words are recognized!http://www.makenai.net/gpnese/
Flubba released a new version of his PC Engine emulatorPCE Advance. Changes are:
Added VRAM DMA IRQ (Magical Chase, Gaia no Monsho (J)).Added dynamic tilememory allocation.Added internal database of speedhacks.Optimized the palette writes.Optimized the sprite routine.Fixed some sprites problems in unscaled mode (1943 Kai)
Visit his homepage athttp://hem.passagen.se/flubba/gba.htmlfor the binary and source code downloads. Dont forget to leave any feedback on this release via the GBAEmu emulation forumshere.
Erik is working on a RPG engine. This raycaster engine is a part of it. That’s what he says:
I’ve been working on this RPG for a while now, and I’ve pretty much finished the bulk of its raycaster. This raycaster features variable height texture mapped walls, distance shading, and an average of 15 frames per second on hardware (which I’m sure I can improve, given time). Right now the raycaster is a part of my RPG, but if there is sufficient interest, I might consider seperating the raycaster engine from my game and releasing its source code. At any rate, I always appreciate feedback, so let me know what you think.
http://www.gbadev.org/
Tony let me know that he has released a Jpeg Viewer for the GBA. You convert the JPG files to GBA format using the supplied program, flash it to your cart and your ready to view. Check it out athttp://www.caimans.net/gba/
A new version of GPGames, a 4 in 1 collection of games which are GPSolitairo (Solitaire), GPTetris, GPShanghai and GPBall, has been released. The games and docs are in Spanish so heres a rough translation of the changes for this release:
Solitaire:– Added to way three letters you synchronize. – Added change of back letter game.Tetris:– Added Inverse Rotation. – the cards do not make a strange effect when settling. – New graphics. – the tiles do not become from red color when settling.Shanghai:– No changesBall:– Added a new game.
Downloads can be found atGP32Emu.
Smack My GP32 UP! is a new music sequencer for the GP32. It aims to have the following by the end of development:
Save/Load patternsUnlimited pattern lenght40 drum sounds in user defined and preset kits…
So far it has 4 instruments and the tempo is not fully complete, but its fine to have a quick mess around with and knock up a little beat 😉 Visit Wubs homepage athttp://www.wubfur.com/for more information and the downloads.
Jeff updated his Atari ST emulator for the GP32. As usual there are a lot of changes:
Release 12.1CHG: Added game count to bottom right of gamelist menuCHG: Some dialog internals to make them handle large numbers of options/gamesRelease 12.0 – killer!NEW: Game listing mode! In this mode, disks that you have previously SELECTed (put into the cache) will now show their games all together in one big sorted list! Gamelist-menu now lists games known in your cache in alphabetical order, as well as putting in uncached disks at the bottom so they’re still findable; hitting A or B on a game will select it for disk insertion as in the disk menu; right shoulder will toggle back to disk picker. Leftshoulder does not do deletion in this view. Select will look up a disk to show you the other games on that disk, and Start will fire things up as normal. So the gamelist view works more or less the same as the normal disk view but is prettier for your cached games :)NEW: Games database can now look up .zip file contents, so hitting Select works on .STx, .MSA, .RAW (savestates) and now .zip’s (w00t!)CHG: Removed wide-desc mode that was in 11.6CHG: Right-shoulder in disk picker now toggles between disk-menu and gamelist-menu (which is new)
http://www.codejedi.com/shadowplan/gp32.html
Another release of GPPang. We now have a total of 25 levels which makes the game kinda interesting. The changes for this release:
WHAT’S NEW :- Reordered levels – New levels (Total of 25)- New Background- Fixed the Double Shoot- Preliminary time (but not used for the moment)
http://perso.club-internet.fr/michel.louvet/
LittleJohn GP32 is a brandnew NES emulator based on Nofrendo. For now it covers:
+mappers supported : 0,1,2,3,4,7,9.+cpu emulation by Nofrendo cpu core.+apu emulation by Nofrendo apu core (slighlty modified).+own ppu emulation, scanline based (more accurate emulation).+load/savestate, snss format.+sram saved in .srm file.+compressed roms in zip format.+fastforward to skip long -boring- sequences.+GUI.+bugs (hey, nobody is perfect!)
More information plus download at gp32emu.comhttp://www.gp32emu.com/