Category: Miscellaneous
Just recieved this e-mail from Adriano:
Hi,www.zonegn.com have 100.000 hits and For the occasion, a Big Surprise for all the GBA community.THE PROJECT FUTURE QUEST OLD BATTLE DEMO3 Invocations( Neptune, Isis&Dark Djinn )3 Characters Players6 SpellsTo download the rom at http://www.zonegn.com(Remember: this demo is from a the old battle engine March 2002)- Enjoy !Adriano BaglioZoneGN
http://www.zonegn.com/
Demonstration of 3D Lighting in 256 color mode 4, using a 256*32 entry color lookup table. Needs some serious optimization.http://www.gbadev.org/
Mark Pereira send his first attempt to write an game to GBAdev. It is not finished yet, but he’d love to receive feedback.http://www.gbadev.org/
A small bugfix for Pogoshell users. Details and downloads on Reesy’s page.http://reesy.speedis.org/
Skeezix did it again. This updates contains:
NEW: Added ST busy-bee icon for Free Launcher 🙂 (Thanks Matt!)NEW: Added”accurate render”mode for medium resolution (had one in”fast”renderer for awhile)
http://www.codejedi.com/shadowplan/gp32.html
A new shooter game appeared. It’s a clone of the well known game 1945 with self drawn gfx, otherwise I can’t notice any changes so far. You can get the game at GBAdev.http://www.gbadev.org/
News from Thor. He released a movieplayer inclusive converter. Sources are avaliable!http://www.geocities.com/rtb7/
Reesy did a massive update with v2.00 yesterday. Latest release isv2.01 from today. Check it out at his page:http://reesy.speedis.org/
Skeezix let me know that he released a minor update to his Atari ST emulatorCaSTaway/GP. This version fixes a database game display bug that would occur for some disks and also includes the latest 1.7 version of the database.Head over to the homepageherefor more information and the downloads.
JustBurn sent me a new version of his Gameboy Mono emulator for the GBA. Changes and new features are:
I just fixed some bugs on it:FPS Sprites are 100% Opaque now, that prevert some GB sprites to show up behind it (GBA Hardware have a little problem to implement priority vs order of sprites right)”8×8 Sprites Update”routine fixed, games like Darkwing / Looney Toon show the correct sprites priority nowBG and WIN palettes are finally divided in Text modes (on Bitmap mode is already divided) with the new rewritted VRAMGB Keypad Register (Address 0xFF00) fixed when P14 and P15 is not selected (Returned 0xF0 inleast of 0xFF)And added/removed:Removed compo text to free up some space and speed up screen stretch/shrink on Bitmap modeRemoved”Improved Timer”builds because they didn’t affected the emulation at allAdded support for exit in Pogoshell, also works alone as Global Reset (Just like old”Reset PocketGB”)Added Nintendo(tm) GB Logo on ROM StartUp, just copying no$gmb idea ;)Added Metroid 2 Palette into”rgb palettes”folder 😉
You can download this new release which is officially hosted on GBAEmu from our PocketGB pagehere. Dont forget to give any feedback on this release via the GBAEmu emulationforum