Demonstration of 3D Lighting in 256 color mode 4, using a 256*32 entry color lookup table. Needs some serious optimization.http://www.gbadev.org/
Mark Pereira send his first attempt to write an game to GBAdev. It is not finished yet, but he’d love to receive feedback.http://www.gbadev.org/
A small bugfix for Pogoshell users. Details and downloads on Reesy’s page.http://reesy.speedis.org/
Skeezix did it again. This updates contains:
NEW: Added ST busy-bee icon for Free Launcher 🙂 (Thanks Matt!)NEW: Added”accurate render”mode for medium resolution (had one in”fast”renderer for awhile)
A new shooter game appeared. It’s a clone of the well known game 1945 with self drawn gfx, otherwise I can’t notice any changes so far. You can get the game at GBAdev.http://www.gbadev.org/
News from Thor. He released a movieplayer inclusive converter. Sources are avaliable!http://www.geocities.com/rtb7/
Reesy did a massive update with v2.00 yesterday. Latest release isv2.01 from today. Check it out at his page:http://reesy.speedis.org/
Skeezix let me know that he released a minor update to his Atari ST emulatorCaSTaway/GP. This version fixes a database game display bug that would occur for some disks and also includes the latest 1.7 version of the database.Head over to the homepageherefor more information and the downloads.
JustBurn sent me a new version of his Gameboy Mono emulator for the GBA. Changes and new features are:
- I just fixed some bugs on it:FPS Sprites are 100% Opaque now, that prevert some GB sprites to show up behind it (GBA Hardware have a little problem to implement priority vs order of sprites right)”8×8 Sprites Update”routine fixed, games like Darkwing / Looney Toon show the correct sprites priority nowBG and WIN palettes are finally divided in Text modes (on Bitmap mode is already divided) with the new rewritted VRAMGB Keypad Register (Address 0xFF00) fixed when P14 and P15 is not selected (Returned 0xF0 inleast of 0xFF)And added/removed:Removed compo text to free up some space and speed up screen stretch/shrink on Bitmap modeRemoved”Improved Timer”builds because they didn’t affected the emulation at allAdded support for exit in Pogoshell, also works alone as Global Reset (Just like old”Reset PocketGB”)Added Nintendo(tm) GB Logo on ROM StartUp, just copying no$gmb idea ;)Added Metroid 2 Palette into”rgb palettes”folder 😉
You can download this new release which is officially hosted on GBAEmu from our PocketGB pagehere. Dont forget to give any feedback on this release via the GBAEmu emulationforum
Tyrell updated his genious Spectrum emulator for the GP32. The changes:
– Version v0.3 is released!What’s new:- Sound is now almost”perfect”in most cases. No more background noise, and sound speed is correct.- Added a FPS limiter (a side effect is that music which was playing too quickly in some games menus is now playing at the correct speed, e.g. Silkworm)- CPU speed lowered from 132 mhz to 110mhz- Optimized rendering- Bug fixed: a crash was previously occuring while loading a 128k”Z80″or”SLT”snaphsot in 48k mode- A fourth joystick emulation has been added,”User defined”. If user selects this emulation, all defined keys will be used. The user-defined keys are located in the options screen, in the”misc.”section.- Added a line by line rendering. This is slighty slower that the Fast Rendering mode, but if some games are exhibiting sprite flickering, select the line by line rendering, this should fix the problem. In most cases, the fast rendering option should be left on the”on”position.- Bug fixed: while loading snapshots, the screen border color was not set. This is now ok.- The file browser only shows the compatible files (sna,z80,tap,slt,scr)- Added a”frameskip”option. It should help speed up the emulator a lot in some games. This option only works in”fast rendering”mode as of now.