The fifth GP32 game by Brain Postma so far. Now it’s a Space Invaders game clone called”Speck Invaders”. Of course this little game have sound.http://www.brianpostma.com/gp32.html
I somehow missed the 0.081 release of the great Atari ST emulator CaSTaway GP. As usual you can get the file at codejedi’s.http://www.codejedi.com/shadowplan/gp32.html
DropBlocks is a collection of three games. They are Tetris, Columns and Dr. Mario.http://www.geocities.com/gp32rich/
krb has released a GP32 port of his Sega SG1000 emulator for the GP32. It runs at full speed, frameskip 0 with sound enabled. The SG1000 was the first home system made by Sega in 1983. The emulator features high compatibility, an internal games database, gamma correction and game states. Check out krb’s website for more information and the download.http://www.pascalorama.com/
A new version of the PC Engine emulator by FluBBa has been released. Changes are:
- Sprites should work in unscaled mode. Display horizontaly centered for all games. Borders for games using less then 240 wide screen (Final Blaster, 15-in-1). Fixed one line of garbage (R-Type). Fixed background for”Batman (J)”&”Cratermaze (U)”. Changed Raster Compare back to what it was before,”Bomberman 94″works again. Compatibility list included.
Visit the homepageherefor the downloads. Dont forget to give any feedback on the release via our emulationforum
Ryleh is still working on his ,from scratch done, NES emulator called fNES32. Those next lines were taken from GP32emu:
Atrkid received a new beta of Rlyehs fNES32, a NES emulator for the GP32. Since the last private beta the following has changed: NEW: zip/gzip support (.ZIP / .GZ)NEW: snapshot support (.PNG) (press L+A)NEW: multiplayer support (press L+B). Slow due to SDK, to be fixedFIX: stupid frameskip bug, now its ok and running with fskip 108/05/03NEW: movie recording/loading (.MOV) (press L+START / L+SELECT)BUG: megaman3 intro bug screen origin discovered, but it needs fix07/05/03CHG: updated to infones 0.80jNEW: silences and noise channelBUG: decays, partially fixed, origin discovered.BUG: sound tempo buggy (x2 ?)FIX: palette at right column when horiz scrolling05/05/03NEW: auto load/save SRAM states (.SRM)FIX: no more missing sprites Rlyeh also says that the emulator is about 70% complete, some games dont run fast or have graphics errors but its a matter of time before these are fixed. He will be working on fast multiplayer, more compatiblity, pcm sound channel, fixing gfx glitches, making a new gui and optimizations next. Some really good progress in the emulator especially the multiplayer feature. I will post some screenshots showing the progress a bit later today.
This are just WIP (work in progress) news. There is now download avaliable.http://www.gp32emu.com/
The windows standard game”Solitaire”now for your GP32 🙂 The first version is rather playable. You can get the download at GP32emu.http://www.gp32emu.com/
The guys at”GP32 Spain”claim that there is an Amiga 500 emulator for the GP32 in the works. They placed a screenshot at their page. I’m not rather sure if this one is true or not. But you can judge yourself.http://www.gp32spain.com/
GP Art is a small paintprogram for your GP32. Now you can draw pictures everywhere 🙂 Download is avaliable at GP32emu.http://www.gp32emu.com/
Not sure what this exactly is. The english description is rather short and says”GB compatible music driver for GBA”. The page is in 99% japanese language.http://www10.big.or.jp/~and/