Category: Gameboy Advance

Ice-Man Advance v1.00 (GBA Game)

This March piko2tech released a nice little Gameboy Advance for our entertainment. This release did not get it’s attention and was discovered quite late by Nintendomax, where the news origins from.

Thanks to http://www.nintendomax.com/viewtopic.php?t=12467&f=27 for the news.

http://www.piko2tech.com/index.html

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Holy Hell v2.0 (Beta) (GBA Game)

Holy Hell is a puzzle game with shmup elements. The goal of the game is to reach the end of every level trying to chain more blocks of the same color together.

You guide a little ship powered with four different colored weapons. Every weapon can destroy only blocks of its same color, so you must switch between them to blow up everything…

Brown blocks cannot be destroyed and must be dodged…

Changes:

update with a lot of new cool stuff.

Thanks to genecyst himself for the news via MSN 🙂

http://forum.gbadev.org/viewtopic.php?t=16917

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Holy Hell

Holy Hell is a puzzle game with shmup elements. The goal of the game is to reach the end of every level trying to chain more blocks of the same color together.

You guide a little ship powered with four different colored weapons. Every weapon can destroy only blocks of its same color, so you must switch between them to blow up everything…

Brown blocks cannot be destroyed and must be dodged…

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Powder (Build 114) (GBA Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

Help menus are no longer off by one. (Patrick Don’t have one, Matt_S, Sam Spencer, Alex Marsh, Robert Barber, mattock)
Remove potential crash when zapping wand of invisibility off map.
Items are no longer revealed by hostiles searching.
Status message “Searched” when you search to make it more clear you did something by searching.
Correct lighting tests for giant mobs along with looser LOS requirements to see them.
No longer crash if a rolling boulder kills the caster and then fills a hole.
You can click-drag on display text to scroll it.
Chris Lomaka’s tiles have been updated with some nice new additional icons.
Help menus are platform specific, so GBA users should no longer be taunted with stylus help, etc.
The Akoi Meexx 10×10 and 12×12 tilesets are enabled in SDL builds. The 10×10 has had a round of manual smoothing applied to it.
Status bar on iPhone now rotates and is hidden in landscape mode.
iPhone now uses native keyboard controls.
If you start the game in a room with only secret exits, you are explicitly told that there are secret exits to search for. (Eisel Mazard)

While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Thanks to http://www.nintendomax.com for the news!

http://www.zincland.com/powder/index.php?pagename=release

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Qwak (GBA Game)

Qwak for Gameboy Advance is based on the Amiga version of “Qwak”. The Amiga, GBA and iPhone version is developed by Jamie Woodhouse. Publisher for the Amiga platform was Team 17, so some of you might still remember this title from the good old times.

The game is stunning and full of action. Goal is to make lots of points and find the key to open the exit of each level. Of course enemies will make sure it wont be that easy – sometimes there is even a big boss.

Qwak is not really free, but you can donate whatever you want! – Please consider donating if you like this game, as we are sure Jamie deserves a bunch of free coffee’s for this great step!

There are also versions for PC, MAC and iPhone – but those are not free and need to be paid for.

Thanks to http://www.nintendomax.com/viewtopic.php?f=27&t=11862 for the news, who got it from http://forum.gbadev.org/viewtopic.php?t=17269

http://www.qwak.co.uk/pages/gba/buy.php

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